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Games, learning, and society : learning and meaning in the digital age / edited by Constance Steinkuehler, Kurt Squire, Sasha Barab. by Series: Learning in doing
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cambridge : Cambridge University Press, 2012
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Game after : a cultural study of video game afterlife / by Raiford Guins. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2014]Copyright date: ©2014
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
A composer's guide to game music / by Winifred Phillips. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : The MIT Press, [2014]Copyright date: ©2014
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. by Series: Tech.edu
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore : Johns Hopkins University Press, [2014]Copyright date: ©2014
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2014
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Frühe Neuzeit im Videospiel : geschichtswissenschaftliche Perspektiven / Florian Kerschbaumer, Tobias Winnerling (Hg.). by Series: Histoire (Transcript (Firm)) ; Bd. 50.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Language: German, English Publisher: Bielefeld : Transcript, [2014]
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Works of game : on the aesthetics of games and art / John Sharp. by Series: Playful thinking (Cambridge, Mass)
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : The MIT Press, [2015]Copyright date: ©2015
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Atari to Zelda : Japan's video games in global contexts / Mia Consalvo. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, ©2016Copyright date: ©20Copyright date: ©2016
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Understanding video game music / Tim Summers ; foreword by James Hannigan. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge : Cambridge University Press, 2016
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Sound in motion : cinema, videogames, technology and audiences / edited by Enrique Encabo. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2018Copyright date: ©2018
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzábal. by Series: Studies of digital media culture ; v. 9.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bielefeld : Transcript, [2019]Copyright date: ©2019
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
The franchise era : managing media in the digital economy / edited by James Fleury, Bryan Hikari Hartzheim, and Stephen Mamber. by Series: Traditions in American cinema
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Edinburgh : Edinburgh University Press, [2019]
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Videogames and art / edited by Andy Clarke and Grethe Mitchell. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Bristol, UK ; Chicago : Intellect, 2007
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, ©2008
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Videogames and education / Harry J. Brown. by Series: History, humanities, and new technology
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Armonk, N.Y. : M.E. Sharpe, ©2008
Other title:
  • Video games and education
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
In-game : from immersion to incorporation / Gordon Calleja. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, ©2011
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Playing Along : Digital Games, YouTube, and Virtual Performance. by Series: Oxford music/media series
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Oxford : Oxford University Press, USA, 2011
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Gewalt im Computerspiel : Facetten eines Vergnügens by
Material type: Article Article
Language: German
Publication details: Bielefeld transcript Verlag 2017
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Trauma im Computerspiel : Mediale Repräsentationen mentaler Extremerfahrungen by
Material type: Article Article
Language: German
Publication details: Bielefeld transcript Verlag 2022
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
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