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Changing minds : computers, learning, and literacy / Andrea A. diSessa.

By: Material type: TextTextSeries: Bradford bookCopyright date: ©2000Description: 1 online resource (xix, 271 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 0585371849
  • 9780585371849
  • 9780262041805
  • 0262041804
  • 9780262271769
  • 0262271761
Subject(s): Genre/Form: Additional physical formats: Print version:: Changing minds.DDC classification:
  • 370/.285 21
LOC classification:
  • LB1028.43 .D57 2000eb
Online resources:
Contents:
1. Computational media and new literacies -- the very idea -- 2. How it might be -- 3. Snapshots : a day in the life -- 4. Foundations of knowledge and learning -- 5. Intuition and activity elaborated -- 6. Explaining things, explainable things -- 7. Designing computer systems for people -- 8. More snapshots : kids are smart -- 9. Stepping back, looking forward.
Summary: Andrea diSessa's career as a scholar, technologist, and teacher has been driven by one important question: can education -- in particular, science education -- be transformed by the computer so that children can learn more, learn more easily at an earlier age, and learn with pleasure and commitment? This book is diSessa's informed and passionate affirmative answer to that question. While written at a level that anyone with a good acquaintance with high school science can understand, the book reflects the depth and breadth of the issues surrounding technology in education. Rejecting the simplistic notion that the computer is merely a tool for more efficient instruction, diSessa shows how computers can be the basis for a new literacy that will change how people think and learn. He discusses the learning theory that explains why computers can be such powerful catalysts for change in education, in particular, how intuitive knowledge is the platform on which students build scientific understanding. He also discusses the material and social reasons for the computer's potential and argues for "two-way literacies," where everyone is a creator as well as consumer of dynamic and interactive expressive forms. DiSessa gives many examples from his work using the Boxer computer environment, an integrated software system designed to investigate computational literacies.
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Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

"A Bradford book."

Includes bibliographical references (pages 249-265) and index.

Print version record.

Andrea diSessa's career as a scholar, technologist, and teacher has been driven by one important question: can education -- in particular, science education -- be transformed by the computer so that children can learn more, learn more easily at an earlier age, and learn with pleasure and commitment? This book is diSessa's informed and passionate affirmative answer to that question. While written at a level that anyone with a good acquaintance with high school science can understand, the book reflects the depth and breadth of the issues surrounding technology in education. Rejecting the simplistic notion that the computer is merely a tool for more efficient instruction, diSessa shows how computers can be the basis for a new literacy that will change how people think and learn. He discusses the learning theory that explains why computers can be such powerful catalysts for change in education, in particular, how intuitive knowledge is the platform on which students build scientific understanding. He also discusses the material and social reasons for the computer's potential and argues for "two-way literacies," where everyone is a creator as well as consumer of dynamic and interactive expressive forms. DiSessa gives many examples from his work using the Boxer computer environment, an integrated software system designed to investigate computational literacies.

1. Computational media and new literacies -- the very idea -- 2. How it might be -- 3. Snapshots : a day in the life -- 4. Foundations of knowledge and learning -- 5. Intuition and activity elaborated -- 6. Explaining things, explainable things -- 7. Designing computer systems for people -- 8. More snapshots : kids are smart -- 9. Stepping back, looking forward.

English.

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