Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs

Haines, Eric

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs - Berkeley, CA Springer Nature 2019 - 1 electronic resource (607 p.)

Open Access

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs


Creative Commons


English

978-1-4842-4427-2

10.1007/978-1-4842-4427-2 doi


Games development & programming
Graphics programming
Image processing

Computer games-Programming Computer graphics Computer science Optical data processing

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