000 | 03690nam a2200457Ii 4500 | ||
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001 | 9781787567054 | ||
003 | UtOrBLW | ||
005 | 20220716181257.0 | ||
006 | m o d | ||
007 | cr un||||||||| | ||
008 | 190715t20192019enk ob 001 0 eng d | ||
020 | _a9781787567054 (e-book) | ||
020 | _a9781787567078 (ePUB) | ||
040 |
_aUtOrBLW _beng _erda _cUtOrBLW |
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043 |
_ae-dk--- _aa-ja--- |
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050 | 4 |
_aQA76.893 _b.F76 2019 |
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072 | 7 |
_aUD _2bicssc |
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072 | 7 |
_aCOM087000 _2bisacsh |
|
080 | _a519.85 | ||
082 | 0 | 4 |
_a004.165 _223 |
100 | 1 |
_aFróes, Isabel, _eauthor. _9102745 |
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245 | 1 | 0 |
_aYoung children's play practices with digital tablets : _bplayful literacies / _cIsabel Fróes. |
264 | 1 |
_aBingley, U.K. : _bEmerald Publishing Limited, _c2019. |
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264 | 4 | _c©2019 | |
300 |
_a1 online resource (xix, 133 pages) ; _ccm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aPrelims -- Introduction -- Play, Lege and Asobu: how the concept of play is defined in Danish and Japanese contexts -- Literacies, play and experience: the need to bridge distinct disciplines -- Making sense of play: transforming actions into words -- The digital play experience taxonomy (DPET): mapping and categorising the digital play experience -- Penmanship and hyper-intertextuality shaping playful literacy -- Conclusion -- References -- Index. | |
520 | _aThe ebook version of this title is Open Access, thanks to Knowledge Unlatched funding, and is freely available to read online.This book presents how young children's current practices when playing with tablets inform digital experiences in Denmark and Japan. Through an interdisciplinary lens and a grounded theory approach, Fróes identifies and maps these practices, which compose the taxonomy of tablet play and proposes a series of theoretical concepts that complement recent theories related to play and digital literacy studies. Tablet devices bring with them not only a multitude of options, but they also help create notions of digital space and environments defining emerging territories in young children's play experiences. Young children play with these devices and have fun indulging in digital worlds, while discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. A set of tablet play characteristics, such as multimodal applications (apps) combined with tablets' physical and digital affordances shape children's digital play.The data collected through observations informed some noteworthy aspects, including how children's hands gain and perform an embodied knowledge of digital spaces. This embodied knowledge develops through digital play interactions, defining what is proposed as digital penmanship. Complementary to the penmanship, several symbols and a range of modes of use shape a rich multimodal semiotic vocabulary in children's digital play experiences. These early digital experiences set the rules for the playgrounds and assert digital tablets as twenty-first-century toys, shaping young children's playful literacy. | ||
588 | 0 | _aPrint version record | |
650 | 0 |
_aTablet computers _zDenmark. _9102746 |
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650 | 0 |
_aTablet computers _zJapan. _9102747 |
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650 | 0 |
_aChildren _zDenmark. _9102748 |
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650 | 0 |
_aChildren _zJapan. _9102749 |
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650 | 7 |
_aComputers, Digital Media _xGeneral. _2bisacsh _9102750 |
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650 | 7 |
_aDigital lifestyle. _2bicssc _9102751 |
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776 | _z9781787567061 | ||
856 | 4 | 0 | _uhttps://www.emerald.com/insight/publication/doi/10.1108/9781787567054 |
999 |
_c3050517 _d3050517 |