000 03690nam a2200457Ii 4500
001 9781787567054
003 UtOrBLW
005 20220716181257.0
006 m o d
007 cr un|||||||||
008 190715t20192019enk ob 001 0 eng d
020 _a9781787567054 (e-book)
020 _a9781787567078 (ePUB)
040 _aUtOrBLW
_beng
_erda
_cUtOrBLW
043 _ae-dk---
_aa-ja---
050 4 _aQA76.893
_b.F76 2019
072 7 _aUD
_2bicssc
072 7 _aCOM087000
_2bisacsh
080 _a519.85
082 0 4 _a004.165
_223
100 1 _aFróes, Isabel,
_eauthor.
_9102745
245 1 0 _aYoung children's play practices with digital tablets :
_bplayful literacies /
_cIsabel Fróes.
264 1 _aBingley, U.K. :
_bEmerald Publishing Limited,
_c2019.
264 4 _c©2019
300 _a1 online resource (xix, 133 pages) ;
_ccm
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aPrelims -- Introduction -- Play, Lege and Asobu: how the concept of play is defined in Danish and Japanese contexts -- Literacies, play and experience: the need to bridge distinct disciplines -- Making sense of play: transforming actions into words -- The digital play experience taxonomy (DPET): mapping and categorising the digital play experience -- Penmanship and hyper-intertextuality shaping playful literacy -- Conclusion -- References -- Index.
520 _aThe ebook version of this title is Open Access, thanks to Knowledge Unlatched funding, and is freely available to read online.This book presents how young children's current practices when playing with tablets inform digital experiences in Denmark and Japan. Through an interdisciplinary lens and a grounded theory approach, Fróes identifies and maps these practices, which compose the taxonomy of tablet play and proposes a series of theoretical concepts that complement recent theories related to play and digital literacy studies. Tablet devices bring with them not only a multitude of options, but they also help create notions of digital space and environments defining emerging territories in young children's play experiences. Young children play with these devices and have fun indulging in digital worlds, while discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. A set of tablet play characteristics, such as multimodal applications (apps) combined with tablets' physical and digital affordances shape children's digital play.The data collected through observations informed some noteworthy aspects, including how children's hands gain and perform an embodied knowledge of digital spaces. This embodied knowledge develops through digital play interactions, defining what is proposed as digital penmanship. Complementary to the penmanship, several symbols and a range of modes of use shape a rich multimodal semiotic vocabulary in children's digital play experiences. These early digital experiences set the rules for the playgrounds and assert digital tablets as twenty-first-century toys, shaping young children's playful literacy.
588 0 _aPrint version record
650 0 _aTablet computers
_zDenmark.
_9102746
650 0 _aTablet computers
_zJapan.
_9102747
650 0 _aChildren
_zDenmark.
_9102748
650 0 _aChildren
_zJapan.
_9102749
650 7 _aComputers, Digital Media
_xGeneral.
_2bisacsh
_9102750
650 7 _aDigital lifestyle.
_2bicssc
_9102751
776 _z9781787567061
856 4 0 _uhttps://www.emerald.com/insight/publication/doi/10.1108/9781787567054
999 _c3050517
_d3050517