000 05886naaaa2201129uu 4500
001 https://directory.doabooks.org/handle/20.500.12854/61529
005 20220714164237.0
020 _abooks978-3-03928-763-5
020 _a9783039287635
020 _a9783039287628
024 7 _a10.3390/books978-3-03928-763-5
_cdoi
041 0 _aEnglish
042 _adc
100 1 _aAdamowski, Jan Franklin
_4auth
_91579365
700 1 _aChew, Chengzi
_4auth
_91579366
700 1 _aWals, Arjen
_4auth
_91579367
700 1 _aMayer, Igor
_4auth
_91579368
700 1 _aMedema, Wietske
_4auth
_91579369
245 1 0 _aUnderstanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems
260 _bMDPI - Multidisciplinary Digital Publishing Institute
_c2020
300 _a1 electronic resource (272 p.)
506 0 _aOpen Access
_2star
_fUnrestricted online access
520 _aThe sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.
540 _aCreative Commons
_fhttps://creativecommons.org/licenses/by-nc-nd/4.0/
_2cc
_4https://creativecommons.org/licenses/by-nc-nd/4.0/
546 _aEnglish
653 _apsychosocial perspectives
653 _aintegrated water resources management
653 _amaritime spatial planning
653 _adecision-making processes
653 _asimulation
653 _arural
653 _awater-food-land-energy-climate
653 _aGood Environmental Status
653 _aassessment
653 _aactive learning
653 _aecology education
653 _asocial simulation
653 _aeducational videogames
653 _agaming-simulation
653 _aserious games
653 _atransformative change
653 _aQ-method
653 _aserious games (SGs)
653 _asocial equity
653 _alearning-based intervention
653 _asustainability
653 _awater
653 _aflood
653 _ainstitutions
653 _aplanning support systems
653 _asystem dynamics
653 _aBlue Growth
653 _astakeholder participation
653 _aserious game
653 _adecision making
653 _asocial learning
653 _aserious gaming
653 _anexus
653 _aWater Safety Plan
653 _agame-based learning
653 _astakeholders
653 _amangrove
653 _aparticipatory modelling
653 _aintegrated water resource management (IWRM)
653 _aexperimental social research
653 _ariver basin management
653 _aonline games
653 _adrinking water management
653 _adrinking water
653 _amulti-party collaboration
653 _awater management
653 _aSchwartz's Value Survey (SVS)
653 _awater supply
653 _agroundwater
653 _arole-play
653 _asimulations
653 _astakeholder collaboration
653 _arelational practices
653 _aMaritime Spatial Planning (MSP)
653 _agamification
653 _aaquaculture
653 _atranscendental values
653 _aperi-urban
653 _aurban
653 _aIntegrated Water Resource Management (IWRM)
653 _ainfrastructure
653 _aknowledge co-creation
653 _apolicy analysis
653 _arole-playing games
653 _awater governance
653 _avalue change
653 _aMekong Delta
653 _anatural resource management
653 _acapacity building
856 4 0 _awww.oapen.org
_uhttps://mdpi.com/books/pdfview/book/2242
_70
_zDOAB: download the publication
856 4 0 _awww.oapen.org
_uhttps://directory.doabooks.org/handle/20.500.12854/61529
_70
_zDOAB: description of the publication
999 _c2984685
_d2984685