000 | 05886naaaa2201129uu 4500 | ||
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001 | https://directory.doabooks.org/handle/20.500.12854/61529 | ||
005 | 20220714164237.0 | ||
020 | _abooks978-3-03928-763-5 | ||
020 | _a9783039287635 | ||
020 | _a9783039287628 | ||
024 | 7 |
_a10.3390/books978-3-03928-763-5 _cdoi |
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041 | 0 | _aEnglish | |
042 | _adc | ||
100 | 1 |
_aAdamowski, Jan Franklin _4auth _91579365 |
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700 | 1 |
_aChew, Chengzi _4auth _91579366 |
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700 | 1 |
_aWals, Arjen _4auth _91579367 |
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700 | 1 |
_aMayer, Igor _4auth _91579368 |
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700 | 1 |
_aMedema, Wietske _4auth _91579369 |
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245 | 1 | 0 | _aUnderstanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems |
260 |
_bMDPI - Multidisciplinary Digital Publishing Institute _c2020 |
||
300 | _a1 electronic resource (272 p.) | ||
506 | 0 |
_aOpen Access _2star _fUnrestricted online access |
|
520 | _aThe sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change. | ||
540 |
_aCreative Commons _fhttps://creativecommons.org/licenses/by-nc-nd/4.0/ _2cc _4https://creativecommons.org/licenses/by-nc-nd/4.0/ |
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546 | _aEnglish | ||
653 | _apsychosocial perspectives | ||
653 | _aintegrated water resources management | ||
653 | _amaritime spatial planning | ||
653 | _adecision-making processes | ||
653 | _asimulation | ||
653 | _arural | ||
653 | _awater-food-land-energy-climate | ||
653 | _aGood Environmental Status | ||
653 | _aassessment | ||
653 | _aactive learning | ||
653 | _aecology education | ||
653 | _asocial simulation | ||
653 | _aeducational videogames | ||
653 | _agaming-simulation | ||
653 | _aserious games | ||
653 | _atransformative change | ||
653 | _aQ-method | ||
653 | _aserious games (SGs) | ||
653 | _asocial equity | ||
653 | _alearning-based intervention | ||
653 | _asustainability | ||
653 | _awater | ||
653 | _aflood | ||
653 | _ainstitutions | ||
653 | _aplanning support systems | ||
653 | _asystem dynamics | ||
653 | _aBlue Growth | ||
653 | _astakeholder participation | ||
653 | _aserious game | ||
653 | _adecision making | ||
653 | _asocial learning | ||
653 | _aserious gaming | ||
653 | _anexus | ||
653 | _aWater Safety Plan | ||
653 | _agame-based learning | ||
653 | _astakeholders | ||
653 | _amangrove | ||
653 | _aparticipatory modelling | ||
653 | _aintegrated water resource management (IWRM) | ||
653 | _aexperimental social research | ||
653 | _ariver basin management | ||
653 | _aonline games | ||
653 | _adrinking water management | ||
653 | _adrinking water | ||
653 | _amulti-party collaboration | ||
653 | _awater management | ||
653 | _aSchwartz's Value Survey (SVS) | ||
653 | _awater supply | ||
653 | _agroundwater | ||
653 | _arole-play | ||
653 | _asimulations | ||
653 | _astakeholder collaboration | ||
653 | _arelational practices | ||
653 | _aMaritime Spatial Planning (MSP) | ||
653 | _agamification | ||
653 | _aaquaculture | ||
653 | _atranscendental values | ||
653 | _aperi-urban | ||
653 | _aurban | ||
653 | _aIntegrated Water Resource Management (IWRM) | ||
653 | _ainfrastructure | ||
653 | _aknowledge co-creation | ||
653 | _apolicy analysis | ||
653 | _arole-playing games | ||
653 | _awater governance | ||
653 | _avalue change | ||
653 | _aMekong Delta | ||
653 | _anatural resource management | ||
653 | _acapacity building | ||
856 | 4 | 0 |
_awww.oapen.org _uhttps://mdpi.com/books/pdfview/book/2242 _70 _zDOAB: download the publication |
856 | 4 | 0 |
_awww.oapen.org _uhttps://directory.doabooks.org/handle/20.500.12854/61529 _70 _zDOAB: description of the publication |
999 |
_c2984685 _d2984685 |