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001 | ocn711610199 | ||
003 | OCoLC | ||
005 | 20220713061939.0 | ||
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008 | 110312s2010 enka ob 001 0 eng d | ||
040 |
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_a9781849690379 _q(electronic bk.) |
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_a1849690375 _q(electronic bk.) |
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_aCL0500000096 _bSafari Books Online |
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_a794.8/1526 _222 |
049 | _aMAIN | ||
100 | 1 |
_aMakzan. _9311201 |
|
245 | 1 | 0 |
_aFlash multiplayer virtual worlds : _bbuild immersive, full featured interactive worlds for games, online communities, and more / _cMakzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. |
260 |
_aBirmingham, U.K. : _bPackt Pub., _c2010. |
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300 |
_a1 online resource (x, 393 pages) : _billustrations |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 | 8 |
_aAnnotation _bFlash virtual worlds are some of the most exciting_and profitable_online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world_the platform, the environment, quests, avatars, non-playing characters, and interaction between them. A hands-on guide to building multiplayer virtual worlds in Flash. |
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505 | 0 | _aCover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5 | |
505 | 8 | _aWriting your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol | |
505 | 8 | _aAccessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux | |
505 | 8 | _aDownloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL | |
505 | 8 | _aSetting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections | |
590 |
_aeBooks on EBSCOhost _bEBSCO eBook Subscription Academic Collection - Worldwide |
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630 | 0 | 0 |
_aFlash (Computer file) _9141241 |
630 | 0 | 7 |
_aFlash (Computer file) _2blmlsh _9141241 |
630 | 0 | 7 |
_aFlash (Computer file) _2fast _0(OCoLC)fst01388687 _9141241 |
650 | 0 |
_aComputer games _xDesign. _9101423 |
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650 | 0 |
_aComputer games _xProgramming. _9146545 |
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650 | 0 |
_aShared virtual environments. _984471 |
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650 | 0 |
_aInteractive multimedia. _9130118 |
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650 | 6 |
_aJeux d'ordinateur _xConception. _9894292 |
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650 | 6 |
_aJeux d'ordinateur _xProgrammation. |
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650 | 6 |
_aEnvironnements virtuels partagés. _9970961 |
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650 | 6 |
_aMultimédias interactifs. _9904566 |
|
650 | 7 |
_aGAMES _xVideo & Electronic. _2bisacsh _9871459 |
|
650 | 7 |
_aComputer games _xDesign. _2fast _0(OCoLC)fst00872112 _9101423 |
|
650 | 7 |
_aComputer games _xProgramming. _2fast _0(OCoLC)fst00872114 _9146545 |
|
650 | 7 |
_aInteractive multimedia. _2fast _0(OCoLC)fst00975995 _9130118 |
|
650 | 7 |
_aShared virtual environments. _2fast _0(OCoLC)fst01740543 _984471 |
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655 | 0 | _aElectronic books. | |
655 | 4 | _aElectronic books. | |
700 | 1 |
_aCrebbin, David. _91504447 |
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700 | 1 |
_aHirematada, Prashanth. _91504448 |
|
700 | 1 |
_aSuchok, Sergey. _91504449 |
|
776 | 0 | 8 |
_iPrint version: _aMakzan. _tFlash multiplayer virtual worlds. _dBirmingham, U.K. : Packt, 2010 _z9781849690362 _w(OCoLC)727083321 |
856 | 4 | 0 | _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=421795 |
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