000 | 04904cam a2200745 i 4500 | ||
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001 | on1202466411 | ||
003 | OCoLC | ||
005 | 20220712104341.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 201031s2020 gw ob 100 0 eng d | ||
040 |
_aEBLCP _beng _erda _epn _cEBLCP _dOCLCO _dDEGRU _dYDXIT _dOCLCO _dYDX _dOCLCF _dN$T _dOCLCQ _dOCLCO |
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019 |
_a1257420475 _a1265441532 |
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020 |
_a9783839453292 _q(electronic book) |
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020 |
_a3839453291 _q(electronic book) |
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020 | _a3837653293 | ||
020 | _a9783837653298 | ||
020 | _z9783837653298 | ||
020 | _z3837653293 | ||
024 | 3 | _a9783837653298 | |
029 | 1 |
_aAU@ _b000068335667 |
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035 |
_a(OCoLC)1202466411 _z(OCoLC)1257420475 _z(OCoLC)1265441532 |
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050 | 4 |
_aLB1028.5 _b.F76 2019 |
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072 | 7 |
_aGV _2lcco |
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072 | 7 |
_aLB _2lcco |
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082 | 0 | 4 |
_a371.33/4 _223 |
049 | _aMAIN | ||
111 | 2 |
_aFROG Conference _n(13th : _d2019 : _cVienna, Austria) _91267286 |
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245 | 1 | 0 |
_aMixed reality and games : _btheoretical and practical approaches in game studies and education / _cEmir Bektic [and 5 others] (eds). |
264 | 1 |
_aBielefeld : _bTranscript, _c[2020] |
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300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aMedia studies ; _vvolume 80 |
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505 | 0 | _aCover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality | Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator | |
505 | 8 | _aCortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality | Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast | |
505 | 8 | _aMixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies | |
520 | _aVideo games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work. | ||
588 | 0 | _aOnline resource; title from digital title page (viewed on April 14, 2021). | |
504 | _aIncludes bibliographical references. | ||
590 |
_aeBooks on EBSCOhost _bEBSCO eBook Subscription Academic Collection - Worldwide |
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650 | 0 |
_aEducational games _vCongresses. _91267287 |
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650 | 0 |
_aMixed reality _vCongresses. _91267288 |
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650 | 6 |
_aRéalité mixte _vCongrès. _91267289 |
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650 | 7 |
_aSOCIAL SCIENCE _xMedia Studies. _2bisacsh _988912 |
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650 | 7 |
_aEducational games. _2fast _0(OCoLC)fst00903467 _9173160 |
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650 | 7 |
_aMixed reality. _2fast _0(OCoLC)fst01763975 _91267290 |
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655 | 4 | _aElectronic books. | |
655 | 7 |
_aConference papers and proceedings. _2fast _0(OCoLC)fst01423772 |
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700 | 1 |
_aBektic, Emir, _eeditor. _91267291 |
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700 | 1 |
_aBruns, Daniela. _91267292 |
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700 | 1 |
_aGabriel, Sonja. _91267293 |
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700 | 1 |
_aKelle, Florian. _91267294 |
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700 | 1 |
_aPölsterl, Gerhard. _91267295 |
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700 | 1 |
_aSchniz, Felix. _91267296 |
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776 | 0 | 8 |
_iPrint version: _aBektic, Emir. _tMixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education. _dBielefeld : Transcipt Verlag, ©2020 _z9783837653298 |
830 | 0 |
_aMedia studies (Transcript (Firm)) ; _vv. 80. _91112214 |
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856 | 4 | 0 | _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=2661292 |
938 |
_aDe Gruyter _bDEGR _n9783839453292 |
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938 |
_aProQuest Ebook Central _bEBLB _nEBL6379367 |
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938 |
_aEBSCOhost _bEBSC _n2661292 |
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938 |
_aYBP Library Services _bYANK _n16773311 |
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994 |
_a92 _bINOPJ |
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999 |
_c2850435 _d2850435 |