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008 150106s2014 enka o 001 0 eng d
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016 7 _a018004423
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019 _a897642123
020 _a1849699720
020 _a1849699712
020 _a9781849699716
020 _a9781849699723
_q(electronic bk.)
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035 _a(OCoLC)899245801
_z(OCoLC)897642123
037 _aCL0500000522
_bSafari Books Online
050 4 _aML74.4.M39
072 7 _aTEC
_x009070
_2bisacsh
082 0 4 _a621.3893
049 _aMAIN
100 1 _aLechner, Patrik,
_eauthor.
_91044195
245 1 0 _aMultimedia programming using Max/MSP and TouchDesigner :
_ba step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner /
_cPatrik Lechner.
246 3 0 _aStep-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner
264 1 _aBirmingham, UK :
_bPackt Publishing,
_c[2014]
264 4 _c©2014
300 _a1 online resource (1 volume) :
_billustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aCommunity experience distilled
588 0 _aOnline resource; title from cover (Safari, viewed December 18, 2014).
500 _aIncludes index.
505 0 _aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Max; Understanding the basic concepts of Max; Modular basis for expressions; When to use Max; Max -- the message domain; Max Signal Processing; Jitter, Matrix, and video processing; Jitter data format; Summary; Exercises; Chapter 2: Max Setup and Basics; Setting things up; Getting help; The Max-integrated help system; The forums; Externals; Other resources; Setting up Max; The audio status window; Setting up MIDI; Other preferences; Object defaults.
505 8 _aFile preferencesInstalling externals; Other setup tips; Organizing finished code; Abstractions; Extras; Clippings; Packages; Projects; Prototypes; Basic Max patching and GUI; Objects in Max; Arguments; Attributes; Creating our Hello World program; Dissection and construction; Contents; The [print] object; The message box; The MSP-Hello World; A quick overview of GUI; Summary; Chapter 3: Advanced Programming Techniques in Max; Introducing the synthesizer example; Initializing a patcher; Excursus of microscopic timing and message ordering; A bpatcher for MIDI input; Sending and receiving data.
505 8 _aThe #n notationCollections of data; More message box magic; Structuring our patches; The pattr family -- a communication system; Timing in Max; The event priority; Debugging; Smart ways to debug; The debugger; Optimizing; Scripting and the this patcher; Summary; Chapter 4: Basic Audio in Max/MSP; Basic audio principles; Audio synthesis; Amplitude modulation; Ring modulation versus amplitude modulation; Tremolo; Feedback; Frequency modulation; Controlling FM; Feedback; Phase modulation; The poly~ object; Managing instances and patcher loading; Polyphony and voice allocation; Additive synthesis.
505 8 _aDiscrete Summation FormulaeSubtractive synthesis and filtering; The classic approach; Building an equalizer; The filter theory: an introduction; Waveshaping; Sampling and audio file playback; Mixing and signal routing; Conventional mixing; Summary; Chapter 5: Advanced Audio in Max/MSP; More sampling; Granular sampling; FX; Stutter; Dynamics; Noise gate; Working with expanders; Limiter; Compressor; Reverberation; Poly as a cascade; Convolution; Taking a room's impulse response; FFT; Drawing a signal's spectrum; Simple convolution; An FFT filter; Spectral reverb and freezing.
505 8 _aRecording and playback of FFT dataTransient detection; Sample-accurate sequencing; Summary; Chapter 6: Low-level Patching in Gen; Introducing Gen; The Gen workspace; Exploring the differences between Max and Gen; Parameters through param; Buffers and data; Subpatchers and abstraction inside Gen; Genexpr and the CodeBox; Efficiency; Examples; The Karplus-Strong synthesis; A mass-spring system; Waveguides and scattering junctions; Further reading; Summary; Chapter 7: Video in Max/Jitter; Inputting and outputting Jitter data; Getting started with the Jitter matrix; Matrix processing.
520 _aIf you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.
590 _aeBooks on EBSCOhost
_bEBSCO eBook Subscription Academic Collection - Worldwide
630 0 0 _aMax (Computer file : Cycling '74)
_91025507
630 0 7 _aMax (Computer file : Cycling '74)
_2fast
_0(OCoLC)fst01731425
_91025507
650 0 _aSound
_xRecording and reproducing
_xDigital techniques.
_976731
650 0 _aComputer sound processing.
_9257778
650 6 _aSon
_xTraitement par ordinateur.
_9903005
650 7 _aCOMPUTERS
_xSpeech & Audio Processing.
_2bisacsh
_9933199
650 7 _aCOMPUTERS
_xProgramming
_xOpen Source.
_2bisacsh
_9871599
650 7 _aTECHNOLOGY & ENGINEERING
_xMechanical.
_2bisacsh
_991801
650 7 _aComputer sound processing.
_2fast
_0(OCoLC)fst00872627
_9257778
650 7 _aSound
_xRecording and reproducing
_xDigital techniques.
_2fast
_0(OCoLC)fst01126959
_976731
655 4 _aElectronic books.
655 7 _aHistory.
_2fast
_0(OCoLC)fst01411628
776 0 8 _iPrint version:
_aLechner, Patrik.
_tMultimedia Programming Using Max/MSP and TouchDesigner.
_dBirmingham : Packt Publishing, ©2014
_z9781849699716
830 0 _aCommunity experience distilled.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=918169
938 _aProQuest Ebook Central
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938 _aebrary
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938 _aEBSCOhost
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938 _aProQuest MyiLibrary Digital eBook Collection
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938 _aYBP Library Services
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