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OGRE 3D 1.7 application development cookbook : over 50 recipes to provide world class 3D graphics solutions with OGRE 3D / Ilya Grinblat, Alex Peterson.

By: Contributor(s): Material type: TextTextPublication details: Birmingham, UK : Packt Pub., ©2012.Description: 1 online resource (295 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781849514576
  • 1849514577
  • 9781849514569
  • 1849514569
  • 1280394269
  • 9781280394263
  • 9786613572189
  • 6613572187
Subject(s): Genre/Form: Additional physical formats: No titleDDC classification:
  • 794.8/1526 22
LOC classification:
  • QA76.76.C672
Online resources:
Contents:
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Delving Deep into Application Design; Introduction; Creating a Win32 Ogre application; Creating an MFC Ogre application; Creating an MFC Ogre application with a; ribbon; Creating a Windows Forms Ogre application; Creating an Ogre plugin; Creating a custom resource manager; Chapter 2: Let Us Be Multimodal; Introduction; Using the keyboard input to navigate an; Ogre scene; Using the mouse input to navigate an; Ogre scene; Using voice input with static grammar
Using voice input with dynamic grammarUsing text-to-speech to make application; speak; Chapter 3: Managing Objects and Scenes; Introduction; Creating terrain from a LandXML file; Creating Delaunay triangulation; Creating manual objects; Creating parametric superellipsoids; Adding meshes on terrain; Adding trees as billboards; Creating and editing a scene; Saving a scene to an XML file; Loading a scene from an XML file; Chapter 4: Let There Be Light; Introduction; Creating weather controls; Creating lights; Creating dynamic effects; Managing particle system; Managing shadows
Chapter 5: Playing with MaterialsIntroduction; Using geoimages as terrain textures; Creating transparent materials; Creating dynamic textures; Creating movable text; 2D image manipulation; Chapter 6: Learning to Move; Introduction; Walking between points; Walking along a path; Collision detection; Converting a 2D path into a 3D path; Walking on terrain; Linked movement; Chapter 7: Implementing Animations; Introduction; Creating skeletal animations; Creating morph animations; Creating pose animations; Creating SceneNode animations; Creating numeric value animations; Creating linked animation
Animation using controllersCreating linked controllers; Blending animations; Creating animated light; Chapter 8: Flashy Multimedia; Introduction; Render to texture; Creating a mirror; Creating a video; Using sounds; Using voice; Video to texture; Chapter 9: Queries and Views; Introduction; Predefined views; Zoom management; Zooming to a selected object; Orbiting an object; Selecting objects; Object visibility; Index
Summary: Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
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Title from PDF title page (viewed on June 7, 2012).

Includes index.

Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Delving Deep into Application Design; Introduction; Creating a Win32 Ogre application; Creating an MFC Ogre application; Creating an MFC Ogre application with a; ribbon; Creating a Windows Forms Ogre application; Creating an Ogre plugin; Creating a custom resource manager; Chapter 2: Let Us Be Multimodal; Introduction; Using the keyboard input to navigate an; Ogre scene; Using the mouse input to navigate an; Ogre scene; Using voice input with static grammar

Using voice input with dynamic grammarUsing text-to-speech to make application; speak; Chapter 3: Managing Objects and Scenes; Introduction; Creating terrain from a LandXML file; Creating Delaunay triangulation; Creating manual objects; Creating parametric superellipsoids; Adding meshes on terrain; Adding trees as billboards; Creating and editing a scene; Saving a scene to an XML file; Loading a scene from an XML file; Chapter 4: Let There Be Light; Introduction; Creating weather controls; Creating lights; Creating dynamic effects; Managing particle system; Managing shadows

Chapter 5: Playing with MaterialsIntroduction; Using geoimages as terrain textures; Creating transparent materials; Creating dynamic textures; Creating movable text; 2D image manipulation; Chapter 6: Learning to Move; Introduction; Walking between points; Walking along a path; Collision detection; Converting a 2D path into a 3D path; Walking on terrain; Linked movement; Chapter 7: Implementing Animations; Introduction; Creating skeletal animations; Creating morph animations; Creating pose animations; Creating SceneNode animations; Creating numeric value animations; Creating linked animation

Animation using controllersCreating linked controllers; Blending animations; Creating animated light; Chapter 8: Flashy Multimedia; Introduction; Render to texture; Creating a mirror; Creating a video; Using sounds; Using voice; Video to texture; Chapter 9: Queries and Views; Introduction; Predefined views; Zoom management; Zooming to a selected object; Orbiting an object; Selecting objects; Object visibility; Index

Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.

English.

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