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Game theory and strategy / by Philip D. Straffin.

By: Material type: TextTextSeries: New mathematical library ; 36.Publication details: Washington : Mathematical Association of America, ©1993.Description: 1 online resource (x, 244 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780883859506
  • 0883859505
Subject(s): Genre/Form: Additional physical formats: Print version:: Game theory and strategy.DDC classification:
  • 519.3 22
LOC classification:
  • QA269 .S77 1993eb
Other classification:
  • 31.99
  • 85.03
  • *91A80
  • 91-01
  • SK 860
Online resources:
Contents:
Front Cover -- Game Theory and Strategy -- Copyright Page -- Note to the Reader -- New Mathematical Library -- Contents -- Preface -- Part I: Two-Person Zero-Sum Games -- Chapter 1. The Nature of Games -- Chapter 2. Matrix Games: Dominance and Saddle Points -- Chapter 3. Matrix Games: Mixed Strategies -- Chapter 4. Application to Anthropology: Jamaican Fishing -- Chapter 5. Application to Warfare: Guerrillas, Police, and Missiles -- Chapter 6. Application to Philosophy: Newcomb's Problem and Free Will -- Chapter 7. Game Trees
Chapter 8. Application to Business: Competitive Decision MakingChapter 9. Utility Theory -- Chapter 10. Games Against Nature -- Part II: Two-Person Non-Zero-Sum Games -- Chapter 11. Nash Equilibria and Non-Cooperative Solutions -- Chapter 12. The Prisoner's Dilemma -- Chapter 13. Application to Social Psychology: Trust, Suspicion, and the F-Scale -- Chapter 14. Strategic Moves -- Chapter 15. Application to Biology: Evolutionarily Stable Strategies -- Chapter 16. The Nash Arbitration Scheme and Cooperative Solutions
Chapter 17. Application to Business: Management-Labor ArbitrationChapter 18. Application to Economics: The Duopoly Problem -- Part III: N-Person Games -- Chapter 19. An Introduction to N-Person Games -- Chapter 20. Application to Politics: Strategic Voting -- Chapter 21. N-Person Prisoner's Dilemma -- Chapter 22. Application to Athletics: Prisoner's Dilemma and the Football Draft -- Chapter 23. Imputations, Domination, and Stable Sets -- Chapter 24. Application to Anthropology: Pathan Organization -- Chapter 25. The Core -- Chapter 26. The Shapley Value
Chapter 27. Application to Politics: The Shapley-Shubik Power IndexChapter 28. Application to Politics: The Banzhaf Index and the Canadian Constitution -- Chapter 29. Bargaining Sets -- Chapter 30. Application to Politics: Parliamentary Coalitions -- Chapter 31. The Nucleolus and the Gately Point -- Chapter 32. Application to Economics: Cost Allocation in India -- Chapter 33. The Value of Game Theory -- Bibliography -- Answers to Exercises -- Index -- Back Cover
Summary: Game theory is the study of how people play games. What is the proper strategy to employ when the game situation is in constant flux and other players are forming different strategies? Since 1944, game theory has been applied to a variety of situations including economics, politics, philosophy, social psychology, and biology. This book serves as an introduction to game theory and requires no more math skills tha basic algebra.
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Includes bibliographical references (pages 217-224) and index.

Game theory is the study of how people play games. What is the proper strategy to employ when the game situation is in constant flux and other players are forming different strategies? Since 1944, game theory has been applied to a variety of situations including economics, politics, philosophy, social psychology, and biology. This book serves as an introduction to game theory and requires no more math skills tha basic algebra.

Print version record.

Front Cover -- Game Theory and Strategy -- Copyright Page -- Note to the Reader -- New Mathematical Library -- Contents -- Preface -- Part I: Two-Person Zero-Sum Games -- Chapter 1. The Nature of Games -- Chapter 2. Matrix Games: Dominance and Saddle Points -- Chapter 3. Matrix Games: Mixed Strategies -- Chapter 4. Application to Anthropology: Jamaican Fishing -- Chapter 5. Application to Warfare: Guerrillas, Police, and Missiles -- Chapter 6. Application to Philosophy: Newcomb's Problem and Free Will -- Chapter 7. Game Trees

Chapter 8. Application to Business: Competitive Decision MakingChapter 9. Utility Theory -- Chapter 10. Games Against Nature -- Part II: Two-Person Non-Zero-Sum Games -- Chapter 11. Nash Equilibria and Non-Cooperative Solutions -- Chapter 12. The Prisoner's Dilemma -- Chapter 13. Application to Social Psychology: Trust, Suspicion, and the F-Scale -- Chapter 14. Strategic Moves -- Chapter 15. Application to Biology: Evolutionarily Stable Strategies -- Chapter 16. The Nash Arbitration Scheme and Cooperative Solutions

Chapter 17. Application to Business: Management-Labor ArbitrationChapter 18. Application to Economics: The Duopoly Problem -- Part III: N-Person Games -- Chapter 19. An Introduction to N-Person Games -- Chapter 20. Application to Politics: Strategic Voting -- Chapter 21. N-Person Prisoner's Dilemma -- Chapter 22. Application to Athletics: Prisoner's Dilemma and the Football Draft -- Chapter 23. Imputations, Domination, and Stable Sets -- Chapter 24. Application to Anthropology: Pathan Organization -- Chapter 25. The Core -- Chapter 26. The Shapley Value

Chapter 27. Application to Politics: The Shapley-Shubik Power IndexChapter 28. Application to Politics: The Banzhaf Index and the Canadian Constitution -- Chapter 29. Bargaining Sets -- Chapter 30. Application to Politics: Parliamentary Coalitions -- Chapter 31. The Nucleolus and the Gately Point -- Chapter 32. Application to Economics: Cost Allocation in India -- Chapter 33. The Value of Game Theory -- Bibliography -- Answers to Exercises -- Index -- Back Cover

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