Amazon cover image
Image from Amazon.com

Ethics in the Virtual World : the Morality and Psychology of Gaming.

By: Material type: TextTextPublisher: Hoboken : Taylor and Francis, 2014Copyright date: ©2013Description: 1 online resource (190 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781317547235
  • 1317547233
  • 1322130671
  • 9781322130675
  • 1844655490
  • 9781844655496
  • 1315729873
  • 9781315729879
Subject(s): Genre/Form: Additional physical formats: Print version:: Ethics in the Virtual World : The Morality and Psychology of Gaming.DDC classification:
  • 170 23
LOC classification:
  • GV1469.17.S63
Online resources:
Contents:
Cover; Title Page; Copyright Page; Table of Contents; Abbreviations; 1 Introduction: playing with right and wrong; 2 To prohibit or not to prohibit, that is the question; 3 Hume''s strength of feeling; 4 Kant''s call of duty; 5 The cost and benefit of virtual violence (and other taboos); 6 Are meanings virtually the same?; 7 There are wrongs and then there are wrongs; 8 Virtual virtues, virtual vices; 9 Doing what it takes to win; 10 Agreeing the rules; 11 Why would anyone want to do that?; 12 Coping with virtual taboos; 13 Conclusion; Notes; Bibliography; Index.
Summary: Ethics in the Virtual World examines the gamer''s enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within th.
Item type:
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Print version record.

Cover; Title Page; Copyright Page; Table of Contents; Abbreviations; 1 Introduction: playing with right and wrong; 2 To prohibit or not to prohibit, that is the question; 3 Hume''s strength of feeling; 4 Kant''s call of duty; 5 The cost and benefit of virtual violence (and other taboos); 6 Are meanings virtually the same?; 7 There are wrongs and then there are wrongs; 8 Virtual virtues, virtual vices; 9 Doing what it takes to win; 10 Agreeing the rules; 11 Why would anyone want to do that?; 12 Coping with virtual taboos; 13 Conclusion; Notes; Bibliography; Index.

Ethics in the Virtual World examines the gamer''s enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within th.

English.

eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - Worldwide

There are no comments on this title.

to post a comment.

O.P. Jindal Global University, Sonepat-Narela Road, Sonepat, Haryana (India) - 131001

Send your feedback to glus@jgu.edu.in

Hosted, Implemented & Customized by: BestBookBuddies   |   Maintained by: Global Library