Making school a game worth playing : digital games in the classroom / Ryan Schaaf, Nicky Mohan.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- computer
- online resource
- 9781483375144
- 1483375145
- 9781483375137
- 1483375137
- Computer-assisted instruction
- Video games -- Study and teaching
- Internet games -- Study and teaching
- Educational technology
- Education -- Effect of technological innovations on
- Computer-Assisted Instruction
- Educational Technology
- Enseignement assisté par ordinateur
- Jeux vidéo -- Étude et enseignement
- Jeux sur Internet -- Étude et enseignement
- Technologie éducative
- Éducation -- Effets des innovations sur
- EDUCATION -- Administration -- General
- EDUCATION -- Organizations & Institutions
- Computer-assisted instruction
- Education -- Effect of technological innovations on
- Educational technology
- 371.33 23
- LB1028.5 .S238 2014eb
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
![]() |
OPJGU Sonepat- Campus | E-Books EBSCO | Available |
Online resource; title from PDF title page (EBSCO, viewed August 5, 2015).
Includes bibliographical references and index.
Digital games as learning tools? Game on! -- It's all about the game and how you play it -- The need for the 21st century fluencies -- Gaming's influence on developing 21st century fluencies -- Finding and evaluating digital games for the classroom -- Digital games and instruction -- Designing and creating games: a liberal arts experience -- The gamification of learning: gaming without the game -- The future of gaming and its impact on education.
Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
Text in English.
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - Worldwide
There are no comments on this title.