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Making school a game worth playing : digital games in the classroom / Ryan Schaaf, Nicky Mohan.

By: Contributor(s): Material type: TextTextPublisher: Thousand Oaks, California : Corwin, [2014]Copyright date: ©2014Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781483375144
  • 1483375145
  • 9781483375137
  • 1483375137
Subject(s): Genre/Form: Additional physical formats: Print version:: Making school a game worth playingDDC classification:
  • 371.33 23
LOC classification:
  • LB1028.5 .S238 2014eb
Online resources:
Contents:
Digital games as learning tools? Game on! -- It's all about the game and how you play it -- The need for the 21st century fluencies -- Gaming's influence on developing 21st century fluencies -- Finding and evaluating digital games for the classroom -- Digital games and instruction -- Designing and creating games: a liberal arts experience -- The gamification of learning: gaming without the game -- The future of gaming and its impact on education.
Summary: Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
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Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Online resource; title from PDF title page (EBSCO, viewed August 5, 2015).

Includes bibliographical references and index.

Digital games as learning tools? Game on! -- It's all about the game and how you play it -- The need for the 21st century fluencies -- Gaming's influence on developing 21st century fluencies -- Finding and evaluating digital games for the classroom -- Digital games and instruction -- Designing and creating games: a liberal arts experience -- The gamification of learning: gaming without the game -- The future of gaming and its impact on education.

Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.

Text in English.

eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - Worldwide

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