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Serious Games in Education : a Global Perspective.

By: Contributor(s): Material type: TextTextPublication details: Santa Barbara : Aarhus University Press, 2011.Description: 1 online resource (205 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9788771242591
  • 8771242597
Subject(s): Genre/Form: Additional physical formats: Print version:: No titleDDC classification:
  • 371.3
LOC classification:
  • QA462.2.G34 .E384 2011
Online resources:
Contents:
1. State of the art -- Game-Based learning: a review of the state of the art / Patrick Felicia, Simon Egenfeld-Nielsen -- 2. Methods -- Design-based action research / Rikke Magnussen & Birgitte Holm Sørensen -- Making connections -- global and local issues in researching the policy of serious games in education / Bente Meyer, Birgitte Holm Sørensen, Thorkild Hanghøj & Lars Birch Andreasen -- Multi-sited analysis of game-based learning / Bente Meyer -- 3. Educational design -- Educational design for serious games / Birgitte Holm Sørensen -- 4. Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Thorkild Hanghøj & Christian Engel Brund -- Educational Design for Learning Games with a focus on the teacher's roles / Birgitte Holm Sørensen & Bente Meyer -- 5. Game and play -- Learning Games and the Disruptive Effects of Play / Carsten Jessen -- A Game Magically Circling / Stine Ejsing-Duun -- 6. Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / Simon Egenfeldt-Nielsen.
Summary: In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a.
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Print version record.

In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a.

Includes bibliographical references.

1. State of the art -- Game-Based learning: a review of the state of the art / Patrick Felicia, Simon Egenfeld-Nielsen -- 2. Methods -- Design-based action research / Rikke Magnussen & Birgitte Holm Sørensen -- Making connections -- global and local issues in researching the policy of serious games in education / Bente Meyer, Birgitte Holm Sørensen, Thorkild Hanghøj & Lars Birch Andreasen -- Multi-sited analysis of game-based learning / Bente Meyer -- 3. Educational design -- Educational design for serious games / Birgitte Holm Sørensen -- 4. Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Thorkild Hanghøj & Christian Engel Brund -- Educational Design for Learning Games with a focus on the teacher's roles / Birgitte Holm Sørensen & Bente Meyer -- 5. Game and play -- Learning Games and the Disruptive Effects of Play / Carsten Jessen -- A Game Magically Circling / Stine Ejsing-Duun -- 6. Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / Simon Egenfeldt-Nielsen.

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