Amazon cover image
Image from Amazon.com

Everyone plays at the library : creating great gaming experiences for all ages / Scott Nicholson.

By: Material type: TextTextPublication details: Medford, N.J. : Information Today, ©2010.Description: 1 online resource (xiv, 231 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781573879132
  • 1573879134
  • 1283238888
  • 9781283238885
  • 9786613238887
  • 6613238880
Subject(s): Genre/Form: Additional physical formats: Print version:: Everyone plays at the library.DDC classification:
  • 025.5 22
LOC classification:
  • Z716.33 .N53 2010eb
Online resources:
Contents:
Games and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Social gaming experiences -- Planning the gaming experience -- Facilitating the gaming experience -- Marketing and partnerships -- Assessment and justification -- Keeping up and focusing on the fun.
Abstract: "If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson-educator, librarian, game designer, host of the "Board Games with Scott" video series, and founder of the Library Game Lab of Syracuse-shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups. You'll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more."-- Provided by publisher
Item type:
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references and index.

Games and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Social gaming experiences -- Planning the gaming experience -- Facilitating the gaming experience -- Marketing and partnerships -- Assessment and justification -- Keeping up and focusing on the fun.

Print version record.

"If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson-educator, librarian, game designer, host of the "Board Games with Scott" video series, and founder of the Library Game Lab of Syracuse-shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups. You'll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more."-- Provided by publisher

English.

eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - Worldwide

There are no comments on this title.

to post a comment.

O.P. Jindal Global University, Sonepat-Narela Road, Sonepat, Haryana (India) - 131001

Send your feedback to glus@jgu.edu.in

Hosted, Implemented & Customized by: BestBookBuddies   |   Maintained by: Global Library