Amazon cover image
Image from Amazon.com

Emotions in humans and artifacts / edited by Robert Trappl, Paolo Petta, and Sabine Payr.

Contributor(s): Material type: TextTextSeries: Bradford bookCopyright date: ©2002Description: 1 online resource (viii, 390 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262285131
  • 0262285134
  • 0262201429
  • 9780262201421
  • 0585481237
  • 9780585481234
Subject(s): Genre/Form: Additional physical formats: Print version:: Emotions in humans and artifacts.DDC classification:
  • 152.4 22
LOC classification:
  • BF531 .E517 2002eb
NLM classification:
  • ELECTRONIC BOOK
Online resources:
Contents:
Emotions: from brain research to computer game development / Robert Trappi and Sabine Payr -- A theory of emotion, its functions, and its adaptive value / Edmund T. Rolls -- How many separately evolved emotional beasties live within us? / Aaron Sloman -- Designing emotions for activity selection in autonomous agents / Lola D. Cañamero -- Emotions: meaningful mappings between the individual and its world / Kirstie L. Bellman -- On making believable emotional agents believable / Andrew Ortony -- What does it mean for a computer to "have" emotions? / Rosalind W. Picard -- The role of elegance in emotion and personality: reasoning for believable agents / Clark Elliott -- The role of emotions in a tractable architecture for situated cognizers / Paolo Petta -- The Wolfgang system: a role of "emotions" to bias learning and problem solving when learning to compose music / Douglas Riecken -- A Baysian heart: computer recognition and simulation of emotion / Eugene Ball -- Creating emotional relationships with virtual characters / Andrew Stern.
Summary: Emotions as seen, analyzed, and modelled by scientists, artists, philosophers, and engineers.Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.
Item type:
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references (pages 367-368) and index.

Emotions: from brain research to computer game development / Robert Trappi and Sabine Payr -- A theory of emotion, its functions, and its adaptive value / Edmund T. Rolls -- How many separately evolved emotional beasties live within us? / Aaron Sloman -- Designing emotions for activity selection in autonomous agents / Lola D. Cañamero -- Emotions: meaningful mappings between the individual and its world / Kirstie L. Bellman -- On making believable emotional agents believable / Andrew Ortony -- What does it mean for a computer to "have" emotions? / Rosalind W. Picard -- The role of elegance in emotion and personality: reasoning for believable agents / Clark Elliott -- The role of emotions in a tractable architecture for situated cognizers / Paolo Petta -- The Wolfgang system: a role of "emotions" to bias learning and problem solving when learning to compose music / Douglas Riecken -- A Baysian heart: computer recognition and simulation of emotion / Eugene Ball -- Creating emotional relationships with virtual characters / Andrew Stern.

Print version record.

English.

Emotions as seen, analyzed, and modelled by scientists, artists, philosophers, and engineers.Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.

eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - Worldwide

There are no comments on this title.

to post a comment.

O.P. Jindal Global University, Sonepat-Narela Road, Sonepat, Haryana (India) - 131001

Send your feedback to glus@jgu.edu.in

Hosted, Implemented & Customized by: BestBookBuddies   |   Maintained by: Global Library