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Beyond reality : augmented, virtual, and mixed reality in the library / edited by Kenneth J. Varnum.

Contributor(s): Material type: TextTextPublisher: Chicago : ALA Editions, [2019]Copyright date: ©2019Description: 1 online resource (x, 134 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780838918098
  • 0838918093
  • 0838918107
  • 9780838918104
Subject(s): Genre/Form: Additional physical formats: Print version:: Beyond reality.DDC classification:
  • 006.8 23
LOC classification:
  • Z678.93.S53
Online resources:
Contents:
Augmented reality: all about holograms / Austin Olney -- Extended reality in informal learning environments / Chad M. Clark -- Virtual reality for 3D modeling / Bohyun Kim -- Play, education, and research: exploring virtual reality through libraries / Brandon Patterson, Tallie Casucci, Thomas Ferrill, and Greg Hatch -- Every student her universe: alternate academic realities / R. Bruce Jensen -- Integrating 3D and VR into research and pedagogy in higher education / Matt Cook & Zack Lischer-Katz -- Information literacy instruction using virtual reality / Felicia A. Smith -- Augmented reality in the library: pivoting toward a security-first implementation strategy / Brigitte Bell and Terry Cottrell -- Augmented reality and virtual reality and their legal implications for libraries / Michael Riesen.
Summary: "At a time when libraries are facing a range of significant challenges, including rapidly evolving needs for physical space, constant budgetary pressures, and growing concern over the confidentiality of patron-generated data, a new technology is emerging that offers an entirely new spin on these challenges. The suite of technologies encompassed by virtual, augmented, and mixed reality stands to open vast opportunities for new services, expand the way library materials can be accessed and integrated into nonlibrary venues, and alter the way we, as a society, interact with information. The real and virtual horizons these new technologies are establishing represent a new frontier in the way we do almost everything"-- Provided by publisher
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Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references and index.

Augmented reality: all about holograms / Austin Olney -- Extended reality in informal learning environments / Chad M. Clark -- Virtual reality for 3D modeling / Bohyun Kim -- Play, education, and research: exploring virtual reality through libraries / Brandon Patterson, Tallie Casucci, Thomas Ferrill, and Greg Hatch -- Every student her universe: alternate academic realities / R. Bruce Jensen -- Integrating 3D and VR into research and pedagogy in higher education / Matt Cook & Zack Lischer-Katz -- Information literacy instruction using virtual reality / Felicia A. Smith -- Augmented reality in the library: pivoting toward a security-first implementation strategy / Brigitte Bell and Terry Cottrell -- Augmented reality and virtual reality and their legal implications for libraries / Michael Riesen.

"At a time when libraries are facing a range of significant challenges, including rapidly evolving needs for physical space, constant budgetary pressures, and growing concern over the confidentiality of patron-generated data, a new technology is emerging that offers an entirely new spin on these challenges. The suite of technologies encompassed by virtual, augmented, and mixed reality stands to open vast opportunities for new services, expand the way library materials can be accessed and integrated into nonlibrary venues, and alter the way we, as a society, interact with information. The real and virtual horizons these new technologies are establishing represent a new frontier in the way we do almost everything"-- Provided by publisher

Online resource; title from resource home page (ProQuest Ebook Central, viewed February 10, 2020).

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