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Augmenting Alice : the future of identity, experience and reality / by Galit Ariel.

By: Material type: TextTextPublisher: Amsterdam : BIS Publishers, [2017]Copyright date: ©2017Description: 1 online resource (255 pages) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789063695286
  • 9063695284
Other title:
  • Future of identity, experience and reality
Subject(s): Genre/Form: Additional physical formats: Print version:: Augmenting Alice.DDC classification:
  • 006.8 23
LOC classification:
  • QA76.9.A94 A75 2017eb
Online resources:
Contents:
Preface -- Wonderland within reach : subject introduction -- 'Innovation Über Alles' -- Hate the buzzword, love the game -- My precious -- Down the rabbit hole : the road so far -- Understanding augmentation -- What augmented reality is [and what it is not] -- Oculus rising -- Virtual reality implementation -- The immaculate augmented birth -- The big glass hope -- [Un]wearables -- AugMania -- Why augmenting kicks virtual's butt -- Beyond the mirror -- Augmented reality within a sociodemographic context -- It's gonna be mega -- Location, location, location -- Digital societies -- Post social [status] -- Digital tribes -- The cheshire economy -- Reaching an experience ecosystem -- Atoms, bits, data and beyond -- Augmented storytelling -- Rethinking narrative -- Say 'hello' to my little experience! -- Experiential value generation -- Sustainable technology -- Bring on the big boys -- Econo-me -- Who the F* & k is alice? -- Redefining identities in the augmented age -- The digital identity crisis -- Me, myself, and the digital I -- Right here -- Right now -- Instant identities -- Real-time time -- Augmented intimacies -- When wonderlands cross over -- In your face -- Off with their heads -- Data queens & citizens of the augmented world -- Information politics -- Who's story Is It anyways? -- Get out of my reality -- Resist the disruption -- Hacking reality -- Caterpillars to butterflies -- 'Reality' redefined -- Grasping reality -- The real fake -- I See, therefore it is -- Post- and hyper-realism -- The ultimate immersion -- Digital dreamtime -- The human, cyber continuum -- Conclusions & tools -- This is the age of humans -- The final frontier -- Experiences that matter -- Digital ethics -- Design with intent -- Here's to augmented kittens -- Establishing augmented reality design principles -- Appendices -- Definitions & references -- All that virtual jazz -- Notes & references.
Summary: Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. This book provides a 'wide lens' perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. Augmented Reality will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web's global influence. the book introduces Augmented Reality's core concepts and potential to newbies and experts alike. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology' s implementation - through social, commercial, and behavioural lenses. It raises a discussion about the forefront of Augmented Reality development, and what its application, and eventual impact, might mean for society in the near future. The book explores current issues already arising in the digital age, due to the implementation of emerging technologies and Augmented Reality in particular - including changing behaviours and social etiquettes, identity in the digital age, privacy and ethical concerns.
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Contains instructions for downloading the Augmenting Alice app for Android and iOS devices.

Augmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. This book provides a 'wide lens' perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. Augmented Reality will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web's global influence. the book introduces Augmented Reality's core concepts and potential to newbies and experts alike. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology' s implementation - through social, commercial, and behavioural lenses. It raises a discussion about the forefront of Augmented Reality development, and what its application, and eventual impact, might mean for society in the near future. The book explores current issues already arising in the digital age, due to the implementation of emerging technologies and Augmented Reality in particular - including changing behaviours and social etiquettes, identity in the digital age, privacy and ethical concerns.

Includes bibliographical references (pages 244-255).

Preface -- Wonderland within reach : subject introduction -- 'Innovation Über Alles' -- Hate the buzzword, love the game -- My precious -- Down the rabbit hole : the road so far -- Understanding augmentation -- What augmented reality is [and what it is not] -- Oculus rising -- Virtual reality implementation -- The immaculate augmented birth -- The big glass hope -- [Un]wearables -- AugMania -- Why augmenting kicks virtual's butt -- Beyond the mirror -- Augmented reality within a sociodemographic context -- It's gonna be mega -- Location, location, location -- Digital societies -- Post social [status] -- Digital tribes -- The cheshire economy -- Reaching an experience ecosystem -- Atoms, bits, data and beyond -- Augmented storytelling -- Rethinking narrative -- Say 'hello' to my little experience! -- Experiential value generation -- Sustainable technology -- Bring on the big boys -- Econo-me -- Who the F* & k is alice? -- Redefining identities in the augmented age -- The digital identity crisis -- Me, myself, and the digital I -- Right here -- Right now -- Instant identities -- Real-time time -- Augmented intimacies -- When wonderlands cross over -- In your face -- Off with their heads -- Data queens & citizens of the augmented world -- Information politics -- Who's story Is It anyways? -- Get out of my reality -- Resist the disruption -- Hacking reality -- Caterpillars to butterflies -- 'Reality' redefined -- Grasping reality -- The real fake -- I See, therefore it is -- Post- and hyper-realism -- The ultimate immersion -- Digital dreamtime -- The human, cyber continuum -- Conclusions & tools -- This is the age of humans -- The final frontier -- Experiences that matter -- Digital ethics -- Design with intent -- Here's to augmented kittens -- Establishing augmented reality design principles -- Appendices -- Definitions & references -- All that virtual jazz -- Notes & references.

Print version record.

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