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Time to play : action and interaction in contempororary art / Katarzyna Zimna.

By: Material type: TextTextSeries: International Library of Modern and Contemporary ArtPublisher: London : I.B. Tauris, 2014Copyright date: ©2015Description: 1 online resource (viii, 215 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780857736253
  • 0857736256
Subject(s): Genre/Form: Additional physical formats: Print version:: Time to play.DDC classification:
  • 306.481 23
LOC classification:
  • N6494.I57 Z56 2014eb
Online resources:
Contents:
Introduction -- 1. Modern Perspectives on Play -- 2. Play is a Movement in between the Opposites -- 3. Play : From Modern Strategy to Post-modern Tactic -- 4. The Turn to Play -- Conclusion.
Summary: "Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Höller's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table"--Must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter
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Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references and index.

"Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Höller's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table"--Must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter

Introduction -- 1. Modern Perspectives on Play -- 2. Play is a Movement in between the Opposites -- 3. Play : From Modern Strategy to Post-modern Tactic -- 4. The Turn to Play -- Conclusion.

Print version record.

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