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Cultural code : video games and Latin America / Phillip Penix-Tadsen.

By: Material type: TextTextPublisher: Cambridge, MA : The MIT Press, 2016Copyright date: ©2016Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262334914
  • 0262334917
Subject(s): Genre/Form: Additional physical formats: Print version:: Cultural codeDDC classification:
  • 794.8 23
LOC classification:
  • GV1469.17.S63 P46 2016eb
Online resources:
Contents:
Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index.
Summary: How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.
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Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references and index.

Print version record.

Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index.

How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.

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