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Game design for learning / Stephanie Daul.

By: Material type: TextTextSeries: Learning technologies ; v. 31, issue 1407.Publisher: [Place of publication not identified] : [American Society for Training & Development?], [2014?]Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781607284239
  • 1607284235
Subject(s): Genre/Form: Additional physical formats: Print version:: Game design for learningDDC classification:
  • 371.337 23
LOC classification:
  • GV1480
Online resources: Summary: Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren't sure where to start? While games have long been an important part of human social development--think learning to take turns in a board game, and strategizing about future moves in chess or checkers--we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: define games, gamification, and simulation, and discuss the types of games people play; walk you through the process of creating a game by outlining its design and gaming framework; describe how to get stakeholders and sponsors to support the gaming solution. -- Edited summary from book.
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Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references.

Print version record.

Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren't sure where to start? While games have long been an important part of human social development--think learning to take turns in a board game, and strategizing about future moves in chess or checkers--we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: define games, gamification, and simulation, and discuss the types of games people play; walk you through the process of creating a game by outlining its design and gaming framework; describe how to get stakeholders and sponsors to support the gaming solution. -- Edited summary from book.

English.

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