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Unity 4 Game Development HOTSHOT / Jate Wittayabundit.

By: Material type: TextTextSeries: Cool projects the will push your skills to the limitPublication details: Birmingham : Packt Publishing, 2014.Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781849695596
  • 1849695598
  • 1322008507
  • 9781322008509
  • 9781849695589
  • 184969558X
Other title:
  • Unity four game development hotshot
Subject(s): Genre/Form: Additional physical formats: Print version:: Unity 4 Game Development HOTSHOT.DDC classification:
  • 006.6869 23
LOC classification:
  • T385
Online resources:
Contents:
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Develop a Sprite and Platform Game; Mission briefing; Setting up a 2D level and collider; Creating a 2D character and animation; Controlling the character with the PlayerController_2D class; Creating a key, door, and replay button; Mission accomplished; Hotshot challenges; Project 2: Create a Menu for an RPG -- Add Powerups, Weapons, and Armors; Mission briefing; Customizing skin with GUISkin; Creating a menu object; Creating the STATUS tab; Creating the INVENTORY tab.
Creating the EQUIPMENT tabMission accomplished; Hotshot challenges; Project 3: Shade Your Hero/Heroine; Mission briefing; Shader programming -- Diffuse and Bump (normal) maps; Shader programming -- Ambient and Specular light; Shader programming -- Half Lambert, Rim Light, and Toon Ramp; Mission accomplished; Hotshot challenges; Project 4: Add Character Control and Animation to Our Hero/Heroine; Mission briefing; Setting up character animation and level; Creating an animator controller; Creating a character control script; Creating a third-person camera to follow our character.
Mission accomplishedHotshot challenges; Project 5: Build a Rocket Launcher!; Mission briefing; Setting up a character animation and animator controller; Adding new features to the CharacterControl and CameraControl scripts; Creating a MouseLook script and laser target scope; Creating a rocket prefab and particle effects; Creating a rocket launcher and RocketUI; Mission accomplished; Hotshot challenges; Project 6: Making AI Appear Smart; Mission briefing; Creating the Waypoint and WaypointsContainer scripts; Creating a custom editor for the WaypointsContainer script.
Creating the enemy movement with AI scriptCreating a hit-point UI; Mission accomplished; Hotshot challenges; Project 7: Forge a Destructible and Interactive Virtual World; Mission briefing; Creating a ragdoll object; Creating a destructible wall; Creating a rockslide and trigger area; Creating the RocksTrigger and Rocks scripts; Mission accomplished; Hotshot challenges; Project 8: Let the World See the Carnage -- Saving and Loading High Scores; Mission briefing; Creating the UserData and Hiscore scripts; Saving and loading the local high score; Creating an XMLParser script.
Saving and loading server high scoreMission accomplished; Hotshot challenges; Appendix A: Important Functions; Awake(); Start(); Update(); FixedUpdate(); LateUpdate(); OnEnable(); OnDisable(); OnGUI(); OnDrawGizmos(); Appendix B: Coroutines and Yield; Coroutines; YieldInstruction; WaitForSeconds; WaitForFixedUpdate; StartCoroutine; StopCoroutine; StopAllCoroutines; Appendix C: Major Differences Between C# and Unity JavaScript; Unity script directives; Type names; Variable declaration; Variables with dynamically typed resolution; Multidimensional array declaration.
Summary: In Detail Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine. Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board. Approach An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. Who this book is for If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.
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In Detail Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine. Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board. Approach An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. Who this book is for If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Develop a Sprite and Platform Game; Mission briefing; Setting up a 2D level and collider; Creating a 2D character and animation; Controlling the character with the PlayerController_2D class; Creating a key, door, and replay button; Mission accomplished; Hotshot challenges; Project 2: Create a Menu for an RPG -- Add Powerups, Weapons, and Armors; Mission briefing; Customizing skin with GUISkin; Creating a menu object; Creating the STATUS tab; Creating the INVENTORY tab.

Creating the EQUIPMENT tabMission accomplished; Hotshot challenges; Project 3: Shade Your Hero/Heroine; Mission briefing; Shader programming -- Diffuse and Bump (normal) maps; Shader programming -- Ambient and Specular light; Shader programming -- Half Lambert, Rim Light, and Toon Ramp; Mission accomplished; Hotshot challenges; Project 4: Add Character Control and Animation to Our Hero/Heroine; Mission briefing; Setting up character animation and level; Creating an animator controller; Creating a character control script; Creating a third-person camera to follow our character.

Mission accomplishedHotshot challenges; Project 5: Build a Rocket Launcher!; Mission briefing; Setting up a character animation and animator controller; Adding new features to the CharacterControl and CameraControl scripts; Creating a MouseLook script and laser target scope; Creating a rocket prefab and particle effects; Creating a rocket launcher and RocketUI; Mission accomplished; Hotshot challenges; Project 6: Making AI Appear Smart; Mission briefing; Creating the Waypoint and WaypointsContainer scripts; Creating a custom editor for the WaypointsContainer script.

Creating the enemy movement with AI scriptCreating a hit-point UI; Mission accomplished; Hotshot challenges; Project 7: Forge a Destructible and Interactive Virtual World; Mission briefing; Creating a ragdoll object; Creating a destructible wall; Creating a rockslide and trigger area; Creating the RocksTrigger and Rocks scripts; Mission accomplished; Hotshot challenges; Project 8: Let the World See the Carnage -- Saving and Loading High Scores; Mission briefing; Creating the UserData and Hiscore scripts; Saving and loading the local high score; Creating an XMLParser script.

Saving and loading server high scoreMission accomplished; Hotshot challenges; Appendix A: Important Functions; Awake(); Start(); Update(); FixedUpdate(); LateUpdate(); OnEnable(); OnDisable(); OnGUI(); OnDrawGizmos(); Appendix B: Coroutines and Yield; Coroutines; YieldInstruction; WaitForSeconds; WaitForFixedUpdate; StartCoroutine; StopCoroutine; StopAllCoroutines; Appendix C: Major Differences Between C# and Unity JavaScript; Unity script directives; Type names; Variable declaration; Variables with dynamically typed resolution; Multidimensional array declaration.

English.

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