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Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Brecht Kets, Thomas Goussaert. by Series: Professional expertise distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2012
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines / Richard A. Hawley. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Instant Pygame for Python game development how-to / Ivan Idris. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Publishing, 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
World of Warcraft Gold Strategy Guide. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Learning Stencyl 3.x Game Development : Beginner's Guide. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / Ruth Kusterer. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game / Jan Haller, Henrik Vogelius Hansson, Artur Moreira ; [foreword by Laurent Gomila]. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Unity Shaders and effects cookbook / Kenny Lammers. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub., ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Getting Started with Unity. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Beyond choices : the design of ethical gameplay / Miguel Sicart. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz. by Series: Asia--local studies/global themes ; 28.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berkeley : University of California Press, [2013]Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Connected play : tweens in a virtual world / by Yasmin B. Kafai and Deborah A. Fields. by Series: John D. and Catherine T. MacArthur Foundation series on digital media and learning
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : The MIT Press, [2013]Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Getting started with C++ audio programming for game development / David Gouveia. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
DirectX 11.1 game programming / Pooya Eimandar. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Game development with Three.js / Isaac Sukin. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Learning Windows 8 game development : learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples / Michael Quandt. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Publishing, ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Blender 3D Printing Essentials. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Packt Publishing, 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
Building Minecraft Server Modifications : Discover How to Program Your Own Server Plugins and Augment Your Minecraft Server with Bukkit / Cody M. Sommer. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Copyright date: ©2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
LÖVE for Lua game programming : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / Darmie Akinlaja. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub., 2013
Online resources:
Availability: Items available for loan: OPJGU Sonepat- Campus (1).
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