TY - GEN AU - Condis,Megan TI - Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them SN - 9780429266140 PY - 2019/// PB - Taylor & Francis KW - bic Book Industry Communication KW - bicssc KW - Digital counterpublics KW - Digital ethics KW - Digital publics KW - rhetoric KW - Female activism KW - Feminism KW - Feminist activism KW - Gender KW - Internet KW - Internet activism KW - Internet ethics KW - Online abuse KW - Online activism KW - Online aggression KW - Online ethics KW - Online games KW - Online gaming KW - Online harassment KW - Online hate KW - Rhetoric KW - Trolling KW - Twitter KW - Video game culture KW - Video games KW - basic ethic KW - digital aggression KW - digital ecologies N1 - Open Access N2 - Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars' inquiry into digital ethics and writing instructors' approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies UR - https://library.oapen.org/bitstream/id/af534fea-f799-4008-8736-275c188ee022/9780367217952_oachapter9.pdf UR - https://library.oapen.org/handle/20.500.12657/41372 ER -