TY - GEN AU - Lee,Jung Eun AU - Gao,Zan TI - Emerging Technology Applications to Promote Physical Activity and Health SN - books978-3-03897-709-4 PY - 2019/// PB - MDPI - Multidisciplinary Digital Publishing Institute KW - virtual reality KW - Amazon Web Services KW - wrist-worn activity tracker KW - sex difference KW - motor skill competence KW - mental health KW - physical activity assessment KW - mHealth KW - augmented reality KW - musculoskeletal fitness KW - health navigator KW - Google Glass KW - cardiorespiratory fitness KW - fitness KW - safety KW - moderate-to-vigorous physical activity KW - young children KW - serious games KW - autism spectrum disorder KW - physical exercise KW - locomotor skills KW - active video game KW - air quality KW - app KW - Google KW - perceived environmental factor KW - motor activity KW - active video gaming KW - anxiety KW - digital health KW - narrative review KW - preoperative experience KW - real-time physical activity KW - quality of life KW - smartglasses KW - Amazon KW - intelligence quotient KW - mobile phone-based health intervention KW - Korean American immigrant women KW - Fitbits KW - exercise KW - epoch KW - wearable technology KW - measurement KW - active video games KW - preoperative anxiety KW - sedentary behaviour KW - mammogram KW - sedentary behavior KW - heart rate KW - social cognitive theory KW - senior citizens KW - social communication KW - breast cancer KW - technology KW - physical activity KW - Autism KW - accelerometry KW - socio-ecological model KW - light physical activity KW - recreational physical activity KW - screen based sedentary behavior KW - accelerometers KW - placement site KW - virtual reality game KW - pedometers KW - object control skills KW - depression KW - physical activity levels N1 - Open Access N2 - As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare UR - https://mdpi.com/books/pdfview/book/1184 UR - https://directory.doabooks.org/handle/20.500.12854/46266 ER -