TY - GEN AU - Gesi,Marco AU - Condino,Sara AU - Turini,Giuseppe AU - Viglialoro,Rosanna Maria AU - Carbone,Marina AU - Gesi,Marco AU - Condino,Sara AU - Turini,Giuseppe AU - Viglialoro,Rosanna Maria AU - Carbone,Marina TI - Serious Games and Mixed Reality Applications for Healthcare SN - books978-3-0365-4152-5 PY - 2022/// PB - MDPI - Multidisciplinary Digital Publishing Institute KW - Research & information: general KW - bicssc KW - Biology, life sciences KW - Biochemistry KW - reaction time KW - accuracy rate KW - serious game KW - PC-based game KW - MCI KW - dementia KW - elderly healthcare KW - cognitive function KW - surgical simulation KW - augmented reality KW - spine surgery KW - hybrid simulator KW - pedicle screws fixation training KW - unity game engine KW - healthcare simulation KW - mixed reality KW - hybrid KW - medical training KW - serious games KW - rehabilitation KW - elderly KW - body tracking KW - exercise games KW - AMD KW - salience KW - virtual reality KW - VR KW - preventive care KW - self-regulation KW - assisted Neurofeedback KW - neurostimulation KW - mindfulness KW - randomized KW - serious games BCI KW - exergames KW - personalized exergames KW - multicomponent training KW - wearable sensors KW - older adults KW - game design KW - interaction design KW - mild cognitive impairment KW - machine learning KW - feature selection KW - data transformations KW - classification KW - n/a N1 - Open Access N2 - Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offering the opportunity to develop a wide range of tools and applications aimed at improving the quality of care and efficiency of services for professionals and patients alike. The best-known examples of VR-AR applications in the healthcare domain include surgical planning and medical training by means of simulation technologies. Techniques used in surgical simulation have also been applied to cognitive and motor rehabilitation, pain management, and patient and professional education. Serious games are ones in which the main goal is not entertainment, but a crucial purpose, ranging from the acquisition of knowledge to interactive training.These games are attracting growing attention in healthcare because of their several benefits: motivation, interactivity, adaptation to user competence level, flexibility in time, repeatability, and continuous feedback. Recently, healthcare has also become one of the biggest adopters of mixed reality (MR), which merges real and virtual content to generate novel environments, where physical and digital objects not only coexist, but are also capable of interacting with each other in real time, encompassing both VR and AR applications.This Special Issue aims to gather and publish original scientific contributions exploring opportunities and addressing challenges in both the theoretical and applied aspects of VR-AR and MR applications in healthcare UR - https://mdpi.com/books/pdfview/book/5567 UR - https://directory.doabooks.org/handle/20.500.12854/84585 ER -