TY - BOOK AU - Klopfer,Eric TI - Augmented learning: research and design of mobile educational games SN - 9780262277297 AV - LB1029.G3 K585 2008eb U1 - 371.33/7 22 PY - 2008/// CY - Cambridge, Mass. PB - MIT Press KW - Educational games KW - Data processing KW - Design and construction KW - Simulation games in education KW - Mobile computing KW - Pocket computers KW - Programming KW - Informatique mobile KW - Ordinateurs de poche KW - Programmation KW - EDUCATION KW - Computers & Technology KW - bisacsh KW - fast KW - Computerspiel KW - gnd KW - E-Learning KW - Spieltheorie KW - Pädagogik KW - Datorer i undervisningen KW - sao KW - Datorspel KW - GAME STUDIES/Games in Education KW - EDUCATION/Digital Media & Learning KW - SOCIAL SCIENCES/Media Studies KW - Electronic books N1 - Includes bibliographical references (pages 229-237) and index; Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi N2 - New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=226094 ER -