TY - BOOK AU - Penny,Simon TI - Critical issues in electronic media T2 - SUNY series in film history and theory SN - 0585045690 AV - N6494.V53 C75 1995eb U1 - 306.4/7 20 PY - 1995/// CY - Albany PB - State University of New York Press KW - Video art KW - Computer art KW - Interactive multimedia KW - Art vidéo KW - Art par ordinateur KW - Multimédias interactifs KW - video art KW - aat KW - computer art (visual works) KW - ART KW - Popular Culture KW - bisacsh KW - fast KW - Mediakunst KW - gtt KW - Computerkunst KW - Electronic books N1 - Includes bibliographical references (pages 275-285) and index; Suck on this, planet of noise!; McKenzie Wark --; In/quest of presence : virtuality, aurality, and television's Gulf War; Frances Dyson --; Consumer culture and the technological imperative : the artist in dataspace; Simon Penny --; Technology is the people's friend : computers, class, and the new cultural politics; Richard Wright --; Utopian plagiarism, hypertextuality, and electronic cultural production; Critical Art Ensemble --; Virtual worlds : fascination and reactions; Florian Rötzer --; Transforming mirrors : subjectivity and control in interactive media; David Rokeby --; Encapsulated bodies in motion : simulators and the quest for total immersion; Erkki Huhtamo --; Image, language, and belief in synthesis; George Legrady --; Track organology; Douglas Kahn --; On monitors and men and other unsolved feminine mysteries : video technology and the feminine; Nell Tenhaaf --; The irresistible interface : video's unknown forces and fire-lit waves; David Tafler --; One video theory (some assembly required); Gregory Ulmer N2 - Critical Issues in Electronic Media is an interdisciplinary sourcebook that offers new critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. Some of the contributions focus on the dynamics of specific emerging media such as interactive media, while others look at the cultural conditions formed by, and forming around, new technological complexes. Still others examine contemporary technocultural manifestations against a background of social and technological history.The contributors are professionally and geographically diverse, representing professional fields such as computer graphics, video, sound, drama, and visual arts as well as media, cultural and literary theory, and the social sciences. Together, these essays provide a rich survey of contemporary technological critique and offer a perspective on creative practice in technological media UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=6258 ER -