TY - BOOK AU - Lowood,Henry AU - Guins,Raiford TI - Debugging game history: a critical lexicon T2 - Game histories SN - 0262331942 AV - GV1469.3 .D43 2016eb U1 - 794.809 23 PY - 2016///] CY - Cambridge, Massachusetts, London, England PB - The MIT Press KW - Video games KW - History KW - Terminology KW - Jeux vidéo KW - Histoire KW - Terminologie KW - GAMES KW - Board KW - bisacsh KW - fast KW - GAME STUDIES/Game History KW - SOCIAL SCIENCES/Media Studies KW - SCIENCE, TECHNOLOGY & SOCIETY/History of Technology KW - Electronic books N1 - Includes bibliographical references and index; Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel; 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index N2 - Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1365618 ER -