TY - BOOK AU - Thompson,Jason C. AU - Ouellette,Marc A. TI - The game culture reader SN - 9781443864374 AV - GV1469.3 G362 2013eb U1 - 306.5 22 PY - 2013/// CY - Newcastle PB - Cambridge Scholars KW - Video games KW - Social aspects KW - Jeux vidéo KW - Aspect social KW - Media studies KW - bicssc KW - Human-computer interaction KW - Philosophy of language KW - POLITICAL SCIENCE KW - Public Policy KW - Cultural Policy KW - bisacsh KW - SOCIAL SCIENCE KW - Anthropology KW - Cultural KW - Popular Culture KW - fast KW - Electronic books N1 - Includes bibliographical references (pages 230-263) and index; ""TABLE OF CONTENTS""; ""LIST OF ILLUSTRATIONS""; ""LIST OF TABLES""; ""ACKNOWLEDGEMENTS""; ""INTRODUCTION""; ""PART I""; ""CHAPTER ONE""; ""CHAPTER TWO""; ""CHAPTER THREE""; ""CHAPTER FOUR""; ""PART II""; ""CHAPTER FIVE""; ""CHAPTER SIX""; ""CHAPTER SEVEN""; ""CHAPTER EIGHT""; ""PART III""; ""CHAPTER NINE""; ""CHAPTER TEN""; ""CHAPTER ELEVEN""; ""CHAPTER TWELVE""; ""REFERENCES""; ""GAMES CITED""; ""CONTRIBUTORS""; ""INDEX"" N2 - In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies-that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games-has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis UR - https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=816740 ER -