What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- computer
- online resource
- 9783837645798
- 9783839445792
- 9783839445792
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OPJGU Sonepat- Campus | E-Books Open Access | Available |
Open Access Unrestricted online access star
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan G�nzel, J�rg Sternagel, and Dieter Mersch.
Creative Commons https://creativecommons.org/licenses/by-nc-nd/4.0/ cc
https://creativecommons.org/licenses/by-nc-nd/4.0/
English
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