Playful Identities The Ludification of Digital Media Cultures
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- computer
- online resource
- 9789048523030
- 9789089646392
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
![]() |
OPJGU Sonepat- Campus | E-Books Open Access | Available |
Open Access Unrestricted online access star
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
FP7 Ideas: European Research Council
Nederlandse Organisatie voor Wetenschappelijk Onderzoek
Creative Commons https://creativecommons.org/licenses/by-nc-nd/3.0/ cc
https://creativecommons.org/licenses/by-nc-nd/3.0/
English
There are no comments on this title.