Amazon cover image
Image from Amazon.com

Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.

By: Contributor(s): Material type: TextTextSeries: Book collections on Project MUSEPublisher: Oakland, California : University of California Press, [2016]Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©[2016]Description: 1 online resource (xv, 452 pages) : illustrations (some color), musicContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 0520965094
  • 9780520291249
  • 9780520965096
Subject(s): Genre/Form: Additional physical formats: Online version:: Keys to playDDC classification:
  • 786 23
LOC classification:
  • ML457 .M67 2016
Online resources:
Contents:
Prelude. Press any key to start -- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead -- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice -- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale -- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.
Summary: "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.
Item type:
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books Open Access Available

Includes bibliographical references (pages 365-418) and index.

Prelude. Press any key to start -- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead -- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice -- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale -- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.

Open Access Unrestricted online access star

"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.

Description based on print version record.

There are no comments on this title.

to post a comment.

O.P. Jindal Global University, Sonepat-Narela Road, Sonepat, Haryana (India) - 131001

Send your feedback to glus@jgu.edu.in

Hosted, Implemented & Customized by: BestBookBuddies   |   Maintained by: Global Library