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Designing with the mind in mind : simple guide to understanding user interface design rules / Jeff Johnson.

By: Material type: TextTextPublication details: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, ©2010.Description: 1 online resource (xiv, 186 pages) : illustrations (chiefly color), color mapsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780080963020
  • 0080963021
  • 012375030X
  • 9780123750303
Subject(s): Genre/Form: Additional physical formats: Print version:: Designing with the mind in mind.DDC classification:
  • 005.4/37 22
LOC classification:
  • QA76.9.U83 J634 2010eb
Online resources:
Contents:
We perceive what we expect -- Our vision is optimized to see structure -- We seek and use visual structure -- Reading is unnatural -- Our color vision is limited -- Our peripheral vision is poor -- Our attention is limited; our memory is imperfect -- Limits on attention, shape, thought and action -- Recognition is easy; recall is hard -- Learning from experience and performing learned actions are easy; problem solving and calculation are hard -- Many factors affect learning -- We have time requirements.
Summary: "Interface designers and developers, software designers, web designers, web application designers, interaction designers, appliance designers and developers, information architects, usability engineers, usability evaluators and development managers, students and teachers in computer science, graphic design, HCI, and usability."--Resource description page
Item type:
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Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references (pages 179-182) and index.

We perceive what we expect -- Our vision is optimized to see structure -- We seek and use visual structure -- Reading is unnatural -- Our color vision is limited -- Our peripheral vision is poor -- Our attention is limited; our memory is imperfect -- Limits on attention, shape, thought and action -- Recognition is easy; recall is hard -- Learning from experience and performing learned actions are easy; problem solving and calculation are hard -- Many factors affect learning -- We have time requirements.

Print version record.

"Interface designers and developers, software designers, web designers, web application designers, interaction designers, appliance designers and developers, information architects, usability engineers, usability evaluators and development managers, students and teachers in computer science, graphic design, HCI, and usability."--Resource description page

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