Engineering play : a cultural history of children's software / Mizuko Ito.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- computer
- online resource
- 9780262258913
- 0262258919
- 1282694561
- 9781282694569
- Children's software -- Development -- United States -- History
- Computer-assisted instruction -- United States
- Computers and children
- Entertainment computing -- United States
- Enseignement assisté par ordinateur -- États-Unis
- Ordinateurs et enfants
- Divertissement informatique -- États-Unis
- SPORTS & RECREATION -- General
- EDUCATION -- Computers & Technology
- Children's software -- Development
- Computer-assisted instruction
- Computers and children
- Entertainment computing
- United States
- EDUCATION/Digital Media & Learning
- GAME STUDIES/Games in Education
- SOCIAL SCIENCES/Media Studies
- 790.20285 22
- QA76.76.C54 I86 2009eb
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
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OPJGU Sonepat- Campus | E-Books EBSCO | Available |
Includes bibliographical references and index.
Academics -- Entertainment -- Construction -- Conclusion.
Print version record.
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
eBooks on EBSCOhost EBSCO eBook Subscription Academic Collection - Worldwide
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