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DHM2020 : proceedings of the 6th International Digital Human Modeling Symposium, August 31-September 2, 2020 / edited by Lars Hanson, Dan Högberg, and Erik Brolin.

By: Contributor(s): Material type: TextTextSeries: Advances in transdisciplinary engineering ; v. 11.Publication details: Amsterdam : IOS Press, 2020.Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781643681054
  • 1643681052
Other title:
  • Proceedings of the 6th International Digital Human Modeling Symposium
  • 6th International Digital Human Modeling Symposium
Subject(s): Genre/Form: DDC classification:
  • 629.2/31 23
LOC classification:
  • TL250
Online resources:
Contents:
Intro -- Title Page -- Preface -- Committees, Organizers and Sponsors -- Contents -- Part 1. Anthropometry -- Digital Modeling of Law Enforcement Officers: Progress and Challenges -- Anthropometric Measure Extraction and Offset Calculation for 3D Body Scan Data, Obtained from an Epidemiological Health Study -- Skewed Boundary Confidence Ellipses for Anthropometric Data -- Introducing Multivariate Anthropometry in Digital Human Modelling -- Creating a Personalized Full 3D Body Shape from a Limited Number of Predictors -- Part 2. Behaviour and Biomechanical Modeling
Learning Individual Driver's Mental Models Using POMDPs and BToM -- Automatic Selection of Viewpoint for Digital Human Modelling -- Variational Interpolating Neural Networks for Locomotion Synthesis -- Defining Kinematic Chains for Musculoskeletal Optimal Control Simulations via Automatic Differentiation -- Grasp Synthesis for Digital Hands with Limited Range of Motion in Their Thumb Using a Grasp Database -- The Use of Digital Human Modelling for the Definition and Contextualisation of a Direct Vision Standard for Trucks -- Musculoskeletal Modeling with Jaw Motion Data from a TMD Patient
Digital Human Motion Planning of Operation Sequences Using Optimal Control of Hybrid Systems -- The Definition of a Common Eye Point for the Virtual Assessment of Truck Direct Vision Performance -- Multimodality on the Road: Towards Evidence-Based Cognitive Modelling of Everyday Roadside Human Interactions -- Part 3. Human Motion Data Collection and Modeling -- Precision of Human Movement in the Virtual Reach Envelope -- Measurement of Static and Dynamic Precision Depending on Different Movement Speeds
Experimental Evaluation of Postural Stability Using Stepping Strategies During Industrial Tasks -- How to Combine 3D Textile Modeling with Latest FE Human Body Models -- Modelling Take-Over Hand Trajectories Using Linear Mixed Effects Models -- A Pipeline for Creating In-Vehicle Posture Database for Developing Driver Posture Monitoring Systems -- Smart Clothing for Monitoring Gait -- Optimal Control of Grasping Problem Using Postural Synergies -- Part 4. Human-Product Interaction Modeling -- Modelling Interaction Forces at a Curved Physical Human-Exoskeleton Interface
Calibration Approach for Muscle Activated Human Models in Pre-Crash Maneuvers with a Driver-in-the-Loop Simulator -- Modelling of Multilayered Foams for Universal Seat Design -- On the Development of an Upholstery Database for Simulating the Human-Seat Interaction in Automotive Interiors -- Assessment of Aircraft Pilot Seat Performances with Digital Human Models and Virtual Prototypes -- A Digital Human Model for the Simulation of Dynamic Driving Maneuvers -- Part 5. Industry and User Perspectives -- Human-Centric Assembly Cell & Line Validation
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International conference proceedings.

Intro -- Title Page -- Preface -- Committees, Organizers and Sponsors -- Contents -- Part 1. Anthropometry -- Digital Modeling of Law Enforcement Officers: Progress and Challenges -- Anthropometric Measure Extraction and Offset Calculation for 3D Body Scan Data, Obtained from an Epidemiological Health Study -- Skewed Boundary Confidence Ellipses for Anthropometric Data -- Introducing Multivariate Anthropometry in Digital Human Modelling -- Creating a Personalized Full 3D Body Shape from a Limited Number of Predictors -- Part 2. Behaviour and Biomechanical Modeling

Learning Individual Driver's Mental Models Using POMDPs and BToM -- Automatic Selection of Viewpoint for Digital Human Modelling -- Variational Interpolating Neural Networks for Locomotion Synthesis -- Defining Kinematic Chains for Musculoskeletal Optimal Control Simulations via Automatic Differentiation -- Grasp Synthesis for Digital Hands with Limited Range of Motion in Their Thumb Using a Grasp Database -- The Use of Digital Human Modelling for the Definition and Contextualisation of a Direct Vision Standard for Trucks -- Musculoskeletal Modeling with Jaw Motion Data from a TMD Patient

Digital Human Motion Planning of Operation Sequences Using Optimal Control of Hybrid Systems -- The Definition of a Common Eye Point for the Virtual Assessment of Truck Direct Vision Performance -- Multimodality on the Road: Towards Evidence-Based Cognitive Modelling of Everyday Roadside Human Interactions -- Part 3. Human Motion Data Collection and Modeling -- Precision of Human Movement in the Virtual Reach Envelope -- Measurement of Static and Dynamic Precision Depending on Different Movement Speeds

Experimental Evaluation of Postural Stability Using Stepping Strategies During Industrial Tasks -- How to Combine 3D Textile Modeling with Latest FE Human Body Models -- Modelling Take-Over Hand Trajectories Using Linear Mixed Effects Models -- A Pipeline for Creating In-Vehicle Posture Database for Developing Driver Posture Monitoring Systems -- Smart Clothing for Monitoring Gait -- Optimal Control of Grasping Problem Using Postural Synergies -- Part 4. Human-Product Interaction Modeling -- Modelling Interaction Forces at a Curved Physical Human-Exoskeleton Interface

Calibration Approach for Muscle Activated Human Models in Pre-Crash Maneuvers with a Driver-in-the-Loop Simulator -- Modelling of Multilayered Foams for Universal Seat Design -- On the Development of an Upholstery Database for Simulating the Human-Seat Interaction in Automotive Interiors -- Assessment of Aircraft Pilot Seat Performances with Digital Human Models and Virtual Prototypes -- A Digital Human Model for the Simulation of Dynamic Driving Maneuvers -- Part 5. Industry and User Perspectives -- Human-Centric Assembly Cell & Line Validation

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