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激動の時代のコンテンツビジネス・サバイバルガイド : プラットフォーマーから海賊行為まで押し寄せる荒波を乗りこなすために /

Gekidō no jidai no kontentsu bijinesu sabaibaru gaido : purattofōmā kara kaizoku kōi made oshiyoseru aranami o norikonasu tame ni / Maikeru D. Sumisu & Rafuru Terangu cho ; Kobayashi Akihito yaku ; Yamamoto Ichirō kaisetsu.

小林啓倫, By: Contributor(s): Material type: TextTextLanguage: Japanese Original language: English Publication details: 東京 : 白桃書房, 2019. Publisher: Tōkyō : Hakutō Shobō, 2019Copyright date: ©2019Description: 1 online resource (x, 265 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9784561287292
  • 4561287299
Other title: コンテンツビジネス・サバイバルガイド Other title:
  • Kontentsu bijinesu sabaibaru gaido
Uniform titles:
  • Streaming, sharing, stealing. Japanese
Subject(s): Genre/Form: DDC classification:
  • 384.3/8 23
LOC classification:
  • TK5105.386 .S65163 2019eb
Other classification:
  • 007.35
Online resources: Summary: "Traditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week. But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice. In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries--and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music. We're living through a period of unprecedented technological disruption in the entertainment industries. Just about everything is affected: pricing, production, distribution, piracy. Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content. To survive and succeed, businesses have to adapt rapidly and creatively. Smith and Telang explain how. How can companies discover who their customers are, what they want, and how much they are willing to pay for it? Data. The entertainment industries, must learn to play a little "moneyball." The bottom line: follow the data."--Publisher's descriptionTranslation of:: Smith, Michael D., 1968-, Streaming, sharing, stealing., Cambridge, Massachusetts : MIT Press, [2016]
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Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Online resource; title from PDF title page (EBSCO, viewed March 18, 2020).

Includes bibliographical references and index.

880-04 "Traditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week. But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice. In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries--and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music. We're living through a period of unprecedented technological disruption in the entertainment industries. Just about everything is affected: pricing, production, distribution, piracy. Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content. To survive and succeed, businesses have to adapt rapidly and creatively. Smith and Telang explain how. How can companies discover who their customers are, what they want, and how much they are willing to pay for it? Data. The entertainment industries, must learn to play a little "moneyball." The bottom line: follow the data."--Publisher's description

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