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101 UX principles : a definitive design guide / Will Grant.

By: Material type: TextTextSeries: Expert insightPublication details: Birmingham : Packt Publishing Ltd, 2018.Description: 1 online resource (415 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781788830737
  • 1788830733
  • 9781788837361
  • 1788837363
Subject(s): Genre/Form: Additional physical formats: Print version:: 101 UX Principles : A Definitive Design Guide.DDC classification:
  • 005.437 23
LOC classification:
  • QA76.9.U83
Online resources:
Contents:
Cover; Copyright; Packt upsell; Contributors; Table of Contents; Preface; Chapter 1 -- Anyone Can Be a User Experience (UX) Professional; Chapter 2 -- Don't Use More Than Two Typefaces; Chapter 3 -- Users Already Have Fonts on Their Computers, So Use Them; Chapter 4 -- Use Type Size to Depict Information Hierarchy; Chapter 5 -- Use a Sensible Default Size for Body Copy; Chapter 6 -- Use an Ellipsis to Indicate That There's a Further Step; Chapter 7 -- Make Your Buttons Look Like Buttons; Chapter 8 -- Make Buttons a Sensible Size and Group Them Together by Function
Chapter 9 -- Make the Whole Button Clickable, Not Just the TextChapter 10 -- Don't Invent New, Arbitrary Controls; Chapter 11 -- Search Should be a Text Field with a Button Labeled ""Search; Chapter 12 -- Sliders Should Be Used Only for Non-Quantifiable Values; Chapter 13 -- Use Numeric Entry Fields for Precise Integers; Chapter 14 -- Don't Use a Drop-Down Menu If You Only Have a Few Options; Chapter 15 -- Allow Users to Undo Destructive Actions; Chapter 16 -- Think About What's Just off the Screen; Chapter 17 -- Use ""Infinite Scroll"" for Feed-Style Content Only
Chapter 18 -- If Your Content Has a Beginning, Middle, and End, Use PaginationChapter 19 -- If You Must Use Infinite Scroll, Store the User's Position and Return to It; Chapter 20 -- Make ""Blank Slates"" More Than Just Empty Views; Chapter 21 -- Make ""Getting Started"" Tips Easily Dismissable; Chapter 22 -- When a User Refreshes a Feed, Move Them to the Last Unread Item; Chapter 23 -- Don't Hide Items Away in a ""Hamburger"" Menu; Chapter 24 -- Make Your Links Look Like Links; Chapter 25 -- Split Menu Items Down into Subsections, so Users Don't Have to Remember Large Lists
Chapter 26 -- Hide ""Advanced"" Settings From Most UsersChapter 27 -- Repeat Menu Items in the Footer or Lower Down in the View; Chapter 28 -- Use Consistent Icons Across the Product; Chapter 29 -- Don't Use Obsolete Icons; Chapter 30 -- Don't Try to Depict a New Idea With an Existing Icon; Chapter 31 -- Never Use Text on Icons; Chapter 32 -- Always Give Icons a Text Label; Chapter 33 -- Emoji are the Most Recognized Icon Set on Earth; Chapter 34 -- Use Device-Native Input Features Where Possible; Chapter 35 -- Obfuscate Passwords in Fields, but Provide a ""Show Password"" Toggle
Chapter 36 -- Always Allow the User to Paste into Password FieldsChapter 37 -- Don't Attempt to Validate Email Addresses; Chapter 38 -- Don't Ever Clear User-Entered Data Unless Specifically Asked To; Chapter 39 -- Pick a Sensible Size for Multiline Input Fields; Chapter 40 -- Don't Ever Make Your UI Move While a User is Trying to Use It; Chapter 41 -- Use the Same Date Picker Controls Consistently; Chapter 42 -- Pre-fill the Username in ""Forgot Password"" Fields; Chapter 43 -- Be Case-Insensitive; Chapter 44 -- If a Good Form Experience Can Be Delivered, Your Users will Love Your Product
Chapter 45 -- Validate Data Entry as Soon as Possible
Summary: Explore 101 ways to improve your UX designs. Will Grant continues the lineage of Jakob Nielsen and Don Norman to bring his own expertise to the field of user experience (UX). Will's insights will challenge your approach and develop your skills, offering a better and more consistent UX to your customers.
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Print version record.

Includes index.

Cover; Copyright; Packt upsell; Contributors; Table of Contents; Preface; Chapter 1 -- Anyone Can Be a User Experience (UX) Professional; Chapter 2 -- Don't Use More Than Two Typefaces; Chapter 3 -- Users Already Have Fonts on Their Computers, So Use Them; Chapter 4 -- Use Type Size to Depict Information Hierarchy; Chapter 5 -- Use a Sensible Default Size for Body Copy; Chapter 6 -- Use an Ellipsis to Indicate That There's a Further Step; Chapter 7 -- Make Your Buttons Look Like Buttons; Chapter 8 -- Make Buttons a Sensible Size and Group Them Together by Function

Chapter 9 -- Make the Whole Button Clickable, Not Just the TextChapter 10 -- Don't Invent New, Arbitrary Controls; Chapter 11 -- Search Should be a Text Field with a Button Labeled ""Search; Chapter 12 -- Sliders Should Be Used Only for Non-Quantifiable Values; Chapter 13 -- Use Numeric Entry Fields for Precise Integers; Chapter 14 -- Don't Use a Drop-Down Menu If You Only Have a Few Options; Chapter 15 -- Allow Users to Undo Destructive Actions; Chapter 16 -- Think About What's Just off the Screen; Chapter 17 -- Use ""Infinite Scroll"" for Feed-Style Content Only

Chapter 18 -- If Your Content Has a Beginning, Middle, and End, Use PaginationChapter 19 -- If You Must Use Infinite Scroll, Store the User's Position and Return to It; Chapter 20 -- Make ""Blank Slates"" More Than Just Empty Views; Chapter 21 -- Make ""Getting Started"" Tips Easily Dismissable; Chapter 22 -- When a User Refreshes a Feed, Move Them to the Last Unread Item; Chapter 23 -- Don't Hide Items Away in a ""Hamburger"" Menu; Chapter 24 -- Make Your Links Look Like Links; Chapter 25 -- Split Menu Items Down into Subsections, so Users Don't Have to Remember Large Lists

Chapter 26 -- Hide ""Advanced"" Settings From Most UsersChapter 27 -- Repeat Menu Items in the Footer or Lower Down in the View; Chapter 28 -- Use Consistent Icons Across the Product; Chapter 29 -- Don't Use Obsolete Icons; Chapter 30 -- Don't Try to Depict a New Idea With an Existing Icon; Chapter 31 -- Never Use Text on Icons; Chapter 32 -- Always Give Icons a Text Label; Chapter 33 -- Emoji are the Most Recognized Icon Set on Earth; Chapter 34 -- Use Device-Native Input Features Where Possible; Chapter 35 -- Obfuscate Passwords in Fields, but Provide a ""Show Password"" Toggle

Chapter 36 -- Always Allow the User to Paste into Password FieldsChapter 37 -- Don't Attempt to Validate Email Addresses; Chapter 38 -- Don't Ever Clear User-Entered Data Unless Specifically Asked To; Chapter 39 -- Pick a Sensible Size for Multiline Input Fields; Chapter 40 -- Don't Ever Make Your UI Move While a User is Trying to Use It; Chapter 41 -- Use the Same Date Picker Controls Consistently; Chapter 42 -- Pre-fill the Username in ""Forgot Password"" Fields; Chapter 43 -- Be Case-Insensitive; Chapter 44 -- If a Good Form Experience Can Be Delivered, Your Users will Love Your Product

Chapter 45 -- Validate Data Entry as Soon as Possible

Explore 101 ways to improve your UX designs. Will Grant continues the lineage of Jakob Nielsen and Don Norman to bring his own expertise to the field of user experience (UX). Will's insights will challenge your approach and develop your skills, offering a better and more consistent UX to your customers.

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