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Dot-com design : the rise of a usable, social, commercial web / Megan Sapnar Ankerson.

By: Material type: TextTextSeries: Critical cultural communicationPublisher: New York : New York University Press, [2018]Copyright date: ©2018Description: 1 online resource (255 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781479860074
  • 1479860077
Subject(s): Genre/Form: Additional physical formats: Print version:: Dot-com design.DDC classification:
  • 025.04209 23
LOC classification:
  • TK5105.888 .A54 2018eb
Online resources:
Contents:
Introduction: web histories and imagined futures -- Forging a new media imagination (1991-1994) -- Cool quality and the commercial web (1994-1995) -- Designing a web of legitimate experts (1995-1998) -- E-commerce euphoria and auteurs of the new economy (1998-2000) -- Users, usability, and user experience (2000-2005) -- Conclusion: reconfiguring web histories.
Summary: "From dial-up to wi-fi, an engaging cultural history of the commercial web industry In the 1990s, the World Wide Web helped transform the Internet from the domain of computer scientists to a playground for mass audiences. As URLs leapt off computer screens and onto cereal boxes, billboards, and film trailers, the web changed the way many Americans experienced media, socialized, and interacted with brands. Businesses rushed online to set up corporate home pages and as a result, a new cultural industry was born: web design. For today's internet users who are more familiar sharing social media posts than collecting hotlists of cool sites, the early web may seem primitive, clunky, and graphically inferior. After the dot-com bubble burst in 2000, this pre-crash era was dubbed Web 1.0, a retronym meant to distinguish the early web from the social, user-centered, and participatory values that were embodied in the internet industry's resurgence as Web 2.0 in the 21st century. Tracking shifts in the rules of good web design, Ankerson reimagines speculation and design as a series of contests and collaborations to conceive the boundaries of a new digitally networked future. What was it like to go online and surf the Web in the 1990s? How and why did the look and feel of the web change over time? How do new design paradigms like user-experience design (UX) gain traction? Bringing together media studies, internet studies, and design theory, Dot-com Design traces the shifts in, and struggles over, the web's production, aesthetics, and design to provide a comprehensive look at the evolution of the web industry and into the vast internet we browse today"--Provided by publisher
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"From dial-up to wi-fi, an engaging cultural history of the commercial web industry In the 1990s, the World Wide Web helped transform the Internet from the domain of computer scientists to a playground for mass audiences. As URLs leapt off computer screens and onto cereal boxes, billboards, and film trailers, the web changed the way many Americans experienced media, socialized, and interacted with brands. Businesses rushed online to set up corporate home pages and as a result, a new cultural industry was born: web design. For today's internet users who are more familiar sharing social media posts than collecting hotlists of cool sites, the early web may seem primitive, clunky, and graphically inferior. After the dot-com bubble burst in 2000, this pre-crash era was dubbed Web 1.0, a retronym meant to distinguish the early web from the social, user-centered, and participatory values that were embodied in the internet industry's resurgence as Web 2.0 in the 21st century. Tracking shifts in the rules of good web design, Ankerson reimagines speculation and design as a series of contests and collaborations to conceive the boundaries of a new digitally networked future. What was it like to go online and surf the Web in the 1990s? How and why did the look and feel of the web change over time? How do new design paradigms like user-experience design (UX) gain traction? Bringing together media studies, internet studies, and design theory, Dot-com Design traces the shifts in, and struggles over, the web's production, aesthetics, and design to provide a comprehensive look at the evolution of the web industry and into the vast internet we browse today"--Provided by publisher

Includes bibliographical references and index.

Introduction: web histories and imagined futures -- Forging a new media imagination (1991-1994) -- Cool quality and the commercial web (1994-1995) -- Designing a web of legitimate experts (1995-1998) -- E-commerce euphoria and auteurs of the new economy (1998-2000) -- Users, usability, and user experience (2000-2005) -- Conclusion: reconfiguring web histories.

Print version record.

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