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Playing war : wargaming and U.S. Navy preparations for World War II / John M. Lillard.

By: Material type: TextTextPublisher: Lincoln, NB : Potomac Books, an imprint of the University of Nebraska Press, [2016]Copyright date: ©2016Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 1612348270
  • 9781612348278
  • 9781612348254
  • 1612348254
Subject(s): Genre/Form: Additional physical formats: Print version:: Playing war.DDC classification:
  • 359.4/8097309041 23
LOC classification:
  • V420
Online resources:
Contents:
Cover; Title Page; Copyright Page; Contents; Illustrations; Tables; Acknowledgments; Introduction; 1. The Players ; 2. The Game Process ; 3. The Early Phase, 1919-27 ; 4. The Middle Phase, 1928- 34; 5. The Late Phase, 1935-41; Conclusion; Appendix A; Appendix B; Appendix C; Notes; Bibliography; Index.
Summary: Between the First and Second World Wars, the U.S. Navy used the experience it had gained to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. navy digested the impact of World War I and prepared itself for World War Ii. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency. -- Inside jacket flap.
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Print version record.

Includes bibliographical references (pages 199-206) and index.

Cover; Title Page; Copyright Page; Contents; Illustrations; Tables; Acknowledgments; Introduction; 1. The Players ; 2. The Game Process ; 3. The Early Phase, 1919-27 ; 4. The Middle Phase, 1928- 34; 5. The Late Phase, 1935-41; Conclusion; Appendix A; Appendix B; Appendix C; Notes; Bibliography; Index.

Between the First and Second World Wars, the U.S. Navy used the experience it had gained to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. navy digested the impact of World War I and prepared itself for World War Ii. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency. -- Inside jacket flap.

English.

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