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Dreaming of cinema : spectatorship, surrealism, & the age of digital media / Adam Lowenstein.

By: Material type: TextTextPublisher number: EB00662852 | Recorded BooksSeries: Film and culturePublisher: New York : Columbia University Press, [2015]Copyright date: ©2015Description: 1 online resource (xii, 253 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780231538480
  • 0231538480
  • 9781322571812
  • 1322571813
Subject(s): Genre/Form: Additional physical formats: Print version:: Dreaming of cinema.DDC classification:
  • 302.23/43 23
LOC classification:
  • PN1995.9.A8 L69 2015
Online resources:
Contents:
Introduction: cinema as digital dream machine -- Enlarged spectatorship from realism to surrealism: Bazin, Barthes, and the (digital) sweet hereafter -- Interactive spectatorship gaming, mimicry, and art cinema: between Un chien andalou and ExistenZ -- Globalized spectatorship ring around the superflat global village: J-horror between Japan and America -- Posthuman spectatorship the animal in You(Tube): from Los olvidados to "Christian the lion" -- Collaborative spectatorship -- The surrealism of the stars: from Rose Hobart to Mrs. Rock Hudson -- Afterword: marking cinematic time.
Summary: Adam Lowenstein offers a positive alternative to cinema's perceived crisis of realism and, in so doing, enriches the meaning of cinematic spectatorship in the twenty-first century. He begins by showing how 'new' media have made theatrical cinema seem 'old'. He details how a sense of 'cinema lost' has accompanied the ascent of digital media, and explains that many people now worry that film's capacity to record the real is fundamentally changing. He argues that the Surrealist movement never treated cinema as a realist medium and that it understood our perceptions of the real itself to be a mirage.
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Includes bibliographical references and index.

Introduction: cinema as digital dream machine -- Enlarged spectatorship from realism to surrealism: Bazin, Barthes, and the (digital) sweet hereafter -- Interactive spectatorship gaming, mimicry, and art cinema: between Un chien andalou and ExistenZ -- Globalized spectatorship ring around the superflat global village: J-horror between Japan and America -- Posthuman spectatorship the animal in You(Tube): from Los olvidados to "Christian the lion" -- Collaborative spectatorship -- The surrealism of the stars: from Rose Hobart to Mrs. Rock Hudson -- Afterword: marking cinematic time.

Print version record.

Adam Lowenstein offers a positive alternative to cinema's perceived crisis of realism and, in so doing, enriches the meaning of cinematic spectatorship in the twenty-first century. He begins by showing how 'new' media have made theatrical cinema seem 'old'. He details how a sense of 'cinema lost' has accompanied the ascent of digital media, and explains that many people now worry that film's capacity to record the real is fundamentally changing. He argues that the Surrealist movement never treated cinema as a realist medium and that it understood our perceptions of the real itself to be a mirage.

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