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Advances in game design and development research / Caroline Martell, editor.

Contributor(s): Material type: TextTextSeries: Computer science, technology and applicationsPublisher: New York : Nova Publishers, [2014]Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781633214798
  • 1633214796
Subject(s): Genre/Form: Additional physical formats: Print version:: Advances in game design and development researchDDC classification:
  • 794.8/1536 23
LOC classification:
  • GV1230
Online resources:
Contents:
Creative thinking in K-12 education : game design and development curricula for digital literacies and 21st century learning / Cesar C. Navarrete -- What role do metaphors play in game-based learning processes? / Thomas Duus Henriksen -- Games in university teaching / Thomas Duus Henriksen, Tine Rosenthal Johansen -- Categories of design challenges to building game-based businesses / Thomas Duus Henriksen, Christian Harpelund -- Integrating learning games in higher education : from technical to organisational obstacles / Steffen Löfvall, Thomas Duus Henriksen -- Bridging the gap between active videogames and motor play : structural proposal about shared criteria for active videogames classification / Vicente Navarro, Carina González -- Procedural content generation for games using grammatical evolution and attribute grammars / James Vincent Patten, Conor Ryan -- The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design / Nigel E. Turner, Jing Shi -- A gaming system for shoulder rehabilitation / Chun-Ming Chang, Yen-Ching Chang -- Analysis and evaluation of users' progress in full-body interactive games, and implications on level design / Mitja Kostomaj, Bojana Boh -- Visualising human movement : analysing users' physical experiences to evaluate full-body interactive games / Mitja Kostomaj, Bojana Boh.
Summary: Book Description:Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developme.
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Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references and index.

Description based on print version record.

Creative thinking in K-12 education : game design and development curricula for digital literacies and 21st century learning / Cesar C. Navarrete -- What role do metaphors play in game-based learning processes? / Thomas Duus Henriksen -- Games in university teaching / Thomas Duus Henriksen, Tine Rosenthal Johansen -- Categories of design challenges to building game-based businesses / Thomas Duus Henriksen, Christian Harpelund -- Integrating learning games in higher education : from technical to organisational obstacles / Steffen Löfvall, Thomas Duus Henriksen -- Bridging the gap between active videogames and motor play : structural proposal about shared criteria for active videogames classification / Vicente Navarro, Carina González -- Procedural content generation for games using grammatical evolution and attribute grammars / James Vincent Patten, Conor Ryan -- The relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design / Nigel E. Turner, Jing Shi -- A gaming system for shoulder rehabilitation / Chun-Ming Chang, Yen-Ching Chang -- Analysis and evaluation of users' progress in full-body interactive games, and implications on level design / Mitja Kostomaj, Bojana Boh -- Visualising human movement : analysing users' physical experiences to evaluate full-body interactive games / Mitja Kostomaj, Bojana Boh.

Book Description:Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developme.

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