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Cached : decoding the Internet in global popular culture / Stephanie Ricker Schulte.

By: Material type: TextTextSeries: Critical cultural communicationPublisher: New York : New York University Press, [2013]Description: 1 online resource (xi, 261 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 0814788688
  • 9780814788684
  • 9780814708682
  • 0814708684
Subject(s): Genre/Form: Additional physical formats: Print version:: No titleDDC classification:
  • 302.23/1 23
LOC classification:
  • HM851 .S34 2013
Other classification:
  • 05.20
Online resources:
Contents:
The wargames scenario : regulating teenagers and teenaged technology -- The Internet grows up and goes to work : user-friendly tools for productive adults -- From computers to cyberspace : virtual reality, the virtual nation, and the CorpoNation -- Self-colonizing eEurope : the information society merges onto the information superhighway -- Tweeting into the future : affecting citizens and networking revolution.
Summary: In the 1980s and 1990s, the Internet became a major player in the global economy and a revolutionary component of everyday life for much of the United States and the world. It offered users new ways to relate to one another, to share their lives, and to spend their time: shopping, working, learning, and even taking political or social action. Policymakers and news media attempted - and often struggled - to make sense of the emergence and expansion of this new technology. This book focuses on how people imagine and relate to technology, delving into the political and cultural debates that produced the Internet as a core technology able to revise economics, politics, and culture, as well as to alter lived experience.
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Item type Home library Collection Call number Materials specified Status Date due Barcode
Electronic-Books Electronic-Books OPJGU Sonepat- Campus E-Books EBSCO Available

Includes bibliographical references (pages 177-251) and index.

The wargames scenario : regulating teenagers and teenaged technology -- The Internet grows up and goes to work : user-friendly tools for productive adults -- From computers to cyberspace : virtual reality, the virtual nation, and the CorpoNation -- Self-colonizing eEurope : the information society merges onto the information superhighway -- Tweeting into the future : affecting citizens and networking revolution.

In the 1980s and 1990s, the Internet became a major player in the global economy and a revolutionary component of everyday life for much of the United States and the world. It offered users new ways to relate to one another, to share their lives, and to spend their time: shopping, working, learning, and even taking political or social action. Policymakers and news media attempted - and often struggled - to make sense of the emergence and expansion of this new technology. This book focuses on how people imagine and relate to technology, delving into the political and cultural debates that produced the Internet as a core technology able to revise economics, politics, and culture, as well as to alter lived experience.

Print version record.

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