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Video game play and consciousness / Jayne Gackenbach, editor.

Contributor(s): Material type: TextTextSeries: Perspectives on cognitive psychology | Computer science, technology and applicationsPublisher: Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012]Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781620811276
  • 1620811278
Subject(s): Genre/Form: Additional physical formats: Print version:: Video game play and consciousnessDDC classification:
  • 794.8 23
LOC classification:
  • GV1469.3
Online resources:
Contents:
Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber.
Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz.
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Includes bibliographical references and index.

Description based on print version record.

Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber.

Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz.

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