Emerging ethical issues of life in virtual worlds / edited by Charles Wankel and Shaun Malleck.
Material type: TextSeries: Research in management education and developmentPublication details: Charlotte, N.C. : Information Age Pub., ©2010.Description: 1 online resource : illustrationsContent type:- text
- computer
- online resource
- 9781607523796
- 1607523795
- Virtual reality -- Social aspects
- Virtual reality -- Moral and ethical aspects
- Information technology -- Moral and ethical aspects
- Réalité virtuelle -- Aspect social
- Réalité virtuelle -- Aspect moral
- BUSINESS & ECONOMICS -- Business Ethics
- Information technology -- Moral and ethical aspects
- Virtual reality -- Social aspects
- 174/.90068 23
- HM851 .E5435 2010eb
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
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Electronic-Books | OPJGU Sonepat- Campus | E-Books EBSCO | Available |
Includes bibliographical references.
Exploring new ethical issues in the virtual worlds of the twenty-first century / Charles Wankel and Shaun Malleck -- The neglect of reason : a plea for rationalist accounts of the effects of virtual violence / Johnny Hartz Søraker -- Copyright and paratext in computer gaming / Dan L. Burk -- Virtual sex with child avatars / Andrew A. Adams -- Research ethics and virtual worlds / Justin M. Grimes, Kenneth R. Fleischmann, & Paul T. Jaeger -- Preparing for practice : issues in virtual medical education / Rachel H. Ellaway & David Topps -- What benefits do virtual worlds provide charitable organizations? : a case study of Peace Train, a charitable organization in Second Life / Robin Teigland -- Cosmopolitan online : a manual for the construction of a virtual cosmopolis / Edward Howlett & Adam Briggle -- Ethics in Second Life : difference, desire, and the production of subjectivity / Anna Hickey-Moody & Denise Wood -- This war is a lie : ethical implications of massively multiplayer online game design / Miguel Sicart -- The illusion of reality : cognitive aspects and ethical drawbacks : the case of Second Life / Elena Pasquinelli.
Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems.
Print version record.
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