Python game programming by example : (Record no. 2793375)

MARC details
000 -LEADER
fixed length control field 06110cam a2200745Ii 4500
001 - CONTROL NUMBER
control field ocn926046004
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712021323.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr unu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151022s2015 enka o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency UMI
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency UMI
Modifying agency N$T
-- IDEBK
-- OCLCF
-- TEFOD
-- YDXCP
-- COO
-- EBLCP
-- VT2
-- NLE
-- IDB
-- OCLCQ
-- MERUC
-- OCLCQ
-- CEF
-- OCLCQ
-- WYU
-- UAB
-- AU@
-- OCLCQ
-- AJS
-- OCLCO
019 ## -
-- 922700448
-- 922917607
-- 935250375
-- 958945579
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781785283918
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 178528391X
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781785281532
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 1785281534
029 1# - (OCLC)
OCLC library identifier CHNEW
System control number 000893928
029 1# - (OCLC)
OCLC library identifier CHVBK
System control number 374530858
029 1# - (OCLC)
OCLC library identifier DEBBG
System control number BV043627584
029 1# - (OCLC)
OCLC library identifier GBVCP
System control number 897168860
029 1# - (OCLC)
OCLC library identifier AU@
System control number 000056990961
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)926046004
Canceled/invalid control number (OCoLC)922700448
-- (OCoLC)922917607
-- (OCoLC)935250375
-- (OCoLC)958945579
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000662
Source of stock number/acquisition Safari Books Online
037 ## - SOURCE OF ACQUISITION
Stock number 1C97ADB0-5D16-4411-ABB4-ABB527CABA84
Source of stock number/acquisition OverDrive, Inc.
Note http://www.overdrive.com
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73.P98
Item number R63 2015eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 051010
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.13/3
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Rodas de Paz, Alejandro,
Relator term author.
9 (RLIN) 814935
245 10 - TITLE STATEMENT
Title Python game programming by example :
Remainder of title a pragmatic guide for developing your own games with Python /
Statement of responsibility, etc Alejandro Rodas de Paz, Joseph Howse.
246 30 - VARYING FORM OF TITLE
Title proper/short title Pragmatic guide for developing your own games with Python
264 #1 -
-- Birmingham, UK :
-- Packt Publishing,
-- 2015.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (1 volume) :
Other physical details illustrations
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
490 1# - SERIES STATEMENT
Series statement Community experience distilled
588 0# -
-- Online resource; title from cover page (Safari, viewed October 20, 2015).
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover ; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Hello, Pong!; Installing Python; An overview of Breakout; The basic GUI layout; Diving into the Canvas widget; Basic game objects; The Ball class; The Paddle class; The Brick class; Adding the Breakout items; Movement and collisions; Starting the game; Playing Breakout; Summary; Chapter 2: Cocos Invaders; Installing cocos2d; Getting started with cocos2d; Handling user input; Updating the scene; Processing collisions; Creating game assets; Space Invaders design.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note The PlayerCannon and GameLayer classesInvaders!; Shoot'em up!; Adding an HUD; Extra feature -- the mystery ship; Summary; Chapter 3: Building a Tower Defense Game; The tower defense gameplay; Cocos2d actions; Interval actions; Instant actions; Combining actions; Custom actions; Adding a main menu; Tile maps; Tiled Map Editor; Loading tiles; The scenario definition; The Scenario class; Transitions between scenes; Game over cut scene; The tower defense actors; Turrets and slots; Enemies; Bunker; Game scene; The HUD class; Assembling the scene; Summary; Chapter 4: Steering Behaviors.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note NumPy installationThe ParticleSystem class; A quick demonstration; Implementing steering behaviors; Seek and flee; Arrival; Pursuit and evade; Wander; Obstacle avoidance; Gravitation game; Basic game objects; Planets and pickups; Player and enemies; Explosions; The game layer; Summary; Chapter 5: Pygame and 3D; Installing packages; Getting started with OpenGL; Initializing the window; Drawing shapes; Running the demo; Refactoring our OpenGL program; Processing the user input; Adding the Pygame library; Pygame 101; Pygame integration; Drawing with OpenGL; The Cube class; Enabling face culling.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Basic collision detection gameSummary; Chapter 6: PyPlatformer; An introduction to game design; Level design; Platformer skills; Component-based game engines; Introducing Pymunk; Building a game framework; Adding physics; Renderable components; The Camera component; The InputManager module; The Game class; Developing PyPlatformer; Creating the platforms; Adding pickups; Shooting!; The Player class and its components; The PyPlatformer class; Summary; Chapter 7: Augmenting a Board Game with Computer Vision; Planning the Checkers application; Setting up OpenCV and other dependencies; Windows.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note MacDebian and its derivatives, including Raspbian, Ubuntu, and Linux Mint; Fedora and its derivatives, including RHEL and CentOS; OpenSUSE and its derivatives; Supporting multiple versions of OpenCV; Configuring cameras; Working with colors; Building the analyzer; Providing access to the images and classification results; Providing access to parameters for the user to configure; Initializing the entire model of the game; Updating the entire model of the game; Capturing and converting an image; Detecting the board's corners and tracking their motion.
590 ## - LOCAL NOTE (RLIN)
Local note eBooks on EBSCOhost
Provenance (VM) [OBSOLETE] EBSCO eBook Subscription Academic Collection - Worldwide
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Computer program language)
9 (RLIN) 63272
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
9 (RLIN) 146545
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Langage de programmation)
9 (RLIN) 917996
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux d'ordinateur
General subdivision Programmation.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Programming Languages
-- General.
Source of heading or term bisacsh
9 (RLIN) 854919
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
Source of heading or term fast
-- (OCoLC)fst00872114
9 (RLIN) 146545
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Computer program language)
Source of heading or term fast
-- (OCoLC)fst01084736
9 (RLIN) 63272
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Howse, Joseph,
Relator term author.
9 (RLIN) 359118
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Alejandro Rodas de Paz, Joseph Howse.
Title Python Game Programming By Example.
Place, publisher, and date of publication Birmingham : Packt Publishing Ltd, ©2015
International Standard Book Number 9781785281532
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Community experience distilled.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1074167">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1074167</a>
938 ## -
-- EBL - Ebook Library
-- EBLB
-- EBL4191258
938 ## -
-- EBSCOhost
-- EBSC
-- 1074167
938 ## -
-- ProQuest MyiLibrary Digital eBook Collection
-- IDEB
-- cis32798009
938 ## -
-- YBP Library Services
-- YANK
-- 12624122
994 ## -
-- 92
-- INOPJ
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
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