MARC details
000 -LEADER |
fixed length control field |
06110cam a2200745Ii 4500 |
001 - CONTROL NUMBER |
control field |
ocn926046004 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220712021323.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr unu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
151022s2015 enka o 001 0 eng d |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
UMI |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
UMI |
Modifying agency |
N$T |
-- |
IDEBK |
-- |
OCLCF |
-- |
TEFOD |
-- |
YDXCP |
-- |
COO |
-- |
EBLCP |
-- |
VT2 |
-- |
NLE |
-- |
IDB |
-- |
OCLCQ |
-- |
MERUC |
-- |
OCLCQ |
-- |
CEF |
-- |
OCLCQ |
-- |
WYU |
-- |
UAB |
-- |
AU@ |
-- |
OCLCQ |
-- |
AJS |
-- |
OCLCO |
019 ## - |
-- |
922700448 |
-- |
922917607 |
-- |
935250375 |
-- |
958945579 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781785283918 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
178528391X |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781785281532 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
1785281534 |
029 1# - (OCLC) |
OCLC library identifier |
CHNEW |
System control number |
000893928 |
029 1# - (OCLC) |
OCLC library identifier |
CHVBK |
System control number |
374530858 |
029 1# - (OCLC) |
OCLC library identifier |
DEBBG |
System control number |
BV043627584 |
029 1# - (OCLC) |
OCLC library identifier |
GBVCP |
System control number |
897168860 |
029 1# - (OCLC) |
OCLC library identifier |
AU@ |
System control number |
000056990961 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)926046004 |
Canceled/invalid control number |
(OCoLC)922700448 |
-- |
(OCoLC)922917607 |
-- |
(OCoLC)935250375 |
-- |
(OCoLC)958945579 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
CL0500000662 |
Source of stock number/acquisition |
Safari Books Online |
037 ## - SOURCE OF ACQUISITION |
Stock number |
1C97ADB0-5D16-4411-ABB4-ABB527CABA84 |
Source of stock number/acquisition |
OverDrive, Inc. |
Note |
http://www.overdrive.com |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.73.P98 |
Item number |
R63 2015eb |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM |
Subject category code subdivision |
051010 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.13/3 |
Edition number |
23 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
MAIN |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Rodas de Paz, Alejandro, |
Relator term |
author. |
9 (RLIN) |
814935 |
245 10 - TITLE STATEMENT |
Title |
Python game programming by example : |
Remainder of title |
a pragmatic guide for developing your own games with Python / |
Statement of responsibility, etc |
Alejandro Rodas de Paz, Joseph Howse. |
246 30 - VARYING FORM OF TITLE |
Title proper/short title |
Pragmatic guide for developing your own games with Python |
264 #1 - |
-- |
Birmingham, UK : |
-- |
Packt Publishing, |
-- |
2015. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (1 volume) : |
Other physical details |
illustrations |
336 ## - |
-- |
text |
-- |
txt |
-- |
rdacontent |
337 ## - |
-- |
computer |
-- |
c |
-- |
rdamedia |
338 ## - |
-- |
online resource |
-- |
cr |
-- |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Community experience distilled |
588 0# - |
-- |
Online resource; title from cover page (Safari, viewed October 20, 2015). |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Cover ; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Hello, Pong!; Installing Python; An overview of Breakout; The basic GUI layout; Diving into the Canvas widget; Basic game objects; The Ball class; The Paddle class; The Brick class; Adding the Breakout items; Movement and collisions; Starting the game; Playing Breakout; Summary; Chapter 2: Cocos Invaders; Installing cocos2d; Getting started with cocos2d; Handling user input; Updating the scene; Processing collisions; Creating game assets; Space Invaders design. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
The PlayerCannon and GameLayer classesInvaders!; Shoot'em up!; Adding an HUD; Extra feature -- the mystery ship; Summary; Chapter 3: Building a Tower Defense Game; The tower defense gameplay; Cocos2d actions; Interval actions; Instant actions; Combining actions; Custom actions; Adding a main menu; Tile maps; Tiled Map Editor; Loading tiles; The scenario definition; The Scenario class; Transitions between scenes; Game over cut scene; The tower defense actors; Turrets and slots; Enemies; Bunker; Game scene; The HUD class; Assembling the scene; Summary; Chapter 4: Steering Behaviors. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
NumPy installationThe ParticleSystem class; A quick demonstration; Implementing steering behaviors; Seek and flee; Arrival; Pursuit and evade; Wander; Obstacle avoidance; Gravitation game; Basic game objects; Planets and pickups; Player and enemies; Explosions; The game layer; Summary; Chapter 5: Pygame and 3D; Installing packages; Getting started with OpenGL; Initializing the window; Drawing shapes; Running the demo; Refactoring our OpenGL program; Processing the user input; Adding the Pygame library; Pygame 101; Pygame integration; Drawing with OpenGL; The Cube class; Enabling face culling. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Basic collision detection gameSummary; Chapter 6: PyPlatformer; An introduction to game design; Level design; Platformer skills; Component-based game engines; Introducing Pymunk; Building a game framework; Adding physics; Renderable components; The Camera component; The InputManager module; The Game class; Developing PyPlatformer; Creating the platforms; Adding pickups; Shooting!; The Player class and its components; The PyPlatformer class; Summary; Chapter 7: Augmenting a Board Game with Computer Vision; Planning the Checkers application; Setting up OpenCV and other dependencies; Windows. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
MacDebian and its derivatives, including Raspbian, Ubuntu, and Linux Mint; Fedora and its derivatives, including RHEL and CentOS; OpenSUSE and its derivatives; Supporting multiple versions of OpenCV; Configuring cameras; Working with colors; Building the analyzer; Providing access to the images and classification results; Providing access to parameters for the user to configure; Initializing the entire model of the game; Updating the entire model of the game; Capturing and converting an image; Detecting the board's corners and tracking their motion. |
590 ## - LOCAL NOTE (RLIN) |
Local note |
eBooks on EBSCOhost |
Provenance (VM) [OBSOLETE] |
EBSCO eBook Subscription Academic Collection - Worldwide |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Python (Computer program language) |
9 (RLIN) |
63272 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
146545 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Python (Langage de programmation) |
9 (RLIN) |
917996 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Jeux d'ordinateur |
General subdivision |
Programmation. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS |
General subdivision |
Programming Languages |
-- |
General. |
Source of heading or term |
bisacsh |
9 (RLIN) |
854919 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
Source of heading or term |
fast |
-- |
(OCoLC)fst00872114 |
9 (RLIN) |
146545 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Python (Computer program language) |
Source of heading or term |
fast |
-- |
(OCoLC)fst01084736 |
9 (RLIN) |
63272 |
655 #0 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
655 #4 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Howse, Joseph, |
Relator term |
author. |
9 (RLIN) |
359118 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Print version: |
Main entry heading |
Alejandro Rodas de Paz, Joseph Howse. |
Title |
Python Game Programming By Example. |
Place, publisher, and date of publication |
Birmingham : Packt Publishing Ltd, ©2015 |
International Standard Book Number |
9781785281532 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Community experience distilled. |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1074167">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1074167</a> |
938 ## - |
-- |
EBL - Ebook Library |
-- |
EBLB |
-- |
EBL4191258 |
938 ## - |
-- |
EBSCOhost |
-- |
EBSC |
-- |
1074167 |
938 ## - |
-- |
ProQuest MyiLibrary Digital eBook Collection |
-- |
IDEB |
-- |
cis32798009 |
938 ## - |
-- |
YBP Library Services |
-- |
YANK |
-- |
12624122 |
994 ## - |
-- |
92 |
-- |
INOPJ |