MARC details
000 -LEADER |
fixed length control field |
07253cam a2201009Ii 4500 |
001 - CONTROL NUMBER |
control field |
ocn900882969 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220712004358.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr unu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
150128s2014 enka o 001 0 eng d |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
UMI |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
UMI |
Modifying agency |
IDEBK |
-- |
EBLCP |
-- |
COO |
-- |
DEBBG |
-- |
N$T |
-- |
YDXCP |
-- |
FEM |
-- |
AGLDB |
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ICA |
-- |
XFH |
-- |
OCLCQ |
-- |
MERUC |
-- |
TEFOD |
-- |
OCLCQ |
-- |
REB |
-- |
D6H |
-- |
OCLCF |
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VTS |
-- |
CEF |
-- |
UKMGB |
-- |
OCLCQ |
-- |
WYU |
-- |
STF |
-- |
DKC |
-- |
AU@ |
-- |
OCLCQ |
-- |
AJS |
-- |
OCLCO |
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
Record control number |
018006714 |
Source |
Uk |
019 ## - |
-- |
898753832 |
-- |
948890705 |
-- |
968035825 |
-- |
969065173 |
-- |
994596660 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781783553563 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1783553561 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
1322554056 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781322554051 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
1783553553 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781783553556 |
029 1# - (OCLC) |
OCLC library identifier |
CHNEW |
System control number |
000889925 |
029 1# - (OCLC) |
OCLC library identifier |
CHVBK |
System control number |
374486425 |
029 1# - (OCLC) |
OCLC library identifier |
DEBBG |
System control number |
BV042490977 |
029 1# - (OCLC) |
OCLC library identifier |
DEBBG |
System control number |
BV043617000 |
029 1# - (OCLC) |
OCLC library identifier |
DEBSZ |
System control number |
434841544 |
029 1# - (OCLC) |
OCLC library identifier |
DEBSZ |
System control number |
484737686 |
029 1# - (OCLC) |
OCLC library identifier |
GBVCP |
System control number |
882741284 |
029 1# - (OCLC) |
OCLC library identifier |
UKMGB |
System control number |
018006714 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)900882969 |
Canceled/invalid control number |
(OCoLC)898753832 |
-- |
(OCoLC)948890705 |
-- |
(OCoLC)968035825 |
-- |
(OCoLC)969065173 |
-- |
(OCoLC)994596660 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
CL0500000540 |
Source of stock number/acquisition |
Safari Books Online |
037 ## - SOURCE OF ACQUISITION |
Stock number |
3C5934F7-9F9C-48C3-B920-E47867C26B39 |
Source of stock number/acquisition |
OverDrive, Inc. |
Note |
http://www.overdrive.com |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TA1560 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
GAM |
Subject category code subdivision |
001000 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
MAIN |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Bennett, Curtis, |
Relator term |
author. |
9 (RLIN) |
1048557 |
245 10 - TITLE STATEMENT |
Title |
Unity AI programming essentials / |
Statement of responsibility, etc |
Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein. |
264 #1 - |
-- |
Birmingham, UK : |
-- |
Packt Publishing, |
-- |
2014. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (1 volume) : |
Other physical details |
illustrations |
336 ## - |
-- |
text |
-- |
txt |
-- |
rdacontent |
337 ## - |
-- |
computer |
-- |
c |
-- |
rdamedia |
338 ## - |
-- |
online resource |
-- |
cr |
-- |
rdacarrier |
347 ## - |
-- |
text file |
-- |
rda |
490 1# - SERIES STATEMENT |
Series statement |
Community experience distilled |
500 ## - GENERAL NOTE |
General note |
"Use Unity3D, a popular game development ecosystem, to add relaistic AI to your games quickly and effortlessly." |
500 ## - GENERAL NOTE |
General note |
Includes index. |
588 0# - |
-- |
Online resource; title from cover (Safari, viewed Janurary 21, 2014). |
520 ## - SUMMARY, ETC. |
Summary, etc |
Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Pathfinding; Overview; Quick Path AI; React AI; RAIN AI; Comparing AI solutions; Summary; Chapter 2: Patrolling; Quick Path AI; React AI; RAIN AI; Summary; Chapter 3: Behavior Trees ; Overview of behavior trees; RAIN node types; The behavior tree demo; Summary; Chapter 4: Crowd Chaos; Overview of crowd chaos; React AI; Setting up a scene with React; Building behavior trees in React; Setting up wandering characters with React; RAIN AI. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
RAIN AI custom wander scriptsPutting NPCs in the RAIN demo; Summary; Chapter 5: Crowd Control; An overview of crowd control; The Fame Crowd Simulation API; Setting up a scene with Fame; Setting up a group; Adding obstacles to Fame; Adding vector fields to Fame; ANT-Op; Summary; Chapter 6: Sensors and Activities; An overview of sensing; Advanced visual sensor settings; Advanced audio sensor settings; Using senses with RAIN; Setting up aspects in RAIN; Setting up a visual sensor in RAIN; Changing activities based on sensing; RAIN sensor filters; Summary; Chapter 7: Adaptation; An overview. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
RAIN's demoReacting to game events; Using RAIN's motor directly; Adding large game events; The React AI; Summary; Chapter 8: Attacking; Overview of attack AI; The attack demo; The chase and attack demo; Creating cover AI; Group attacks; Summary; Chapter 9: Driving; An overview of driving; Setting up a Smart Car vehicle; The Smart Car AI demo; Setting up a Unity test scene; Using Unity's built-in NavMesh system; Setting up waypoints; Adding obstacles to driving; Additional features; Adding brake zones and drift zones; Integrating with other AI systems; Summary; Chapter 10: Animation and AI. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
An overview of animationAI animation demo; Configuring RAIN animations; Using the animate node; RAIN and the Mecanim demo; Additional Mecanim nodes; Summary; Chapter 11: Advanced NavMesh Generation; An overview of a navigation mesh; Advanced NavMesh parameters; Culling areas; Multiple navigation meshes; Summary; Index. |
546 ## - LANGUAGE NOTE |
Language note |
English. |
590 ## - LOCAL NOTE (RLIN) |
Local note |
eBooks on EBSCOhost |
Provenance (VM) [OBSOLETE] |
EBSCO eBook Subscription Academic Collection - Worldwide |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Unity3D. |
9 (RLIN) |
1048558 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional imaging. |
9 (RLIN) |
186626 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
9 (RLIN) |
141242 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Digital computer simulation. |
9 (RLIN) |
178775 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Artificial intelligence. |
9 (RLIN) |
2458 |
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Imaging, Three-Dimensional |
9 (RLIN) |
986400 |
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer Simulation |
9 (RLIN) |
57984 |
650 #2 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Artificial Intelligence |
9 (RLIN) |
2458 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Imagerie tridimensionnelle. |
9 (RLIN) |
881384 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Animation par ordinateur. |
9 (RLIN) |
881383 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Simulation par ordinateur. |
9 (RLIN) |
869145 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Intelligence artificielle. |
9 (RLIN) |
869534 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
three-dimensional. |
Source of heading or term |
aat |
9 (RLIN) |
427173 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
computer animation. |
Source of heading or term |
aat |
9 (RLIN) |
141242 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
simulation. |
Source of heading or term |
aat |
9 (RLIN) |
869146 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
artificial intelligence. |
Source of heading or term |
aat |
9 (RLIN) |
2458 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
GAMES |
General subdivision |
Board. |
Source of heading or term |
bisacsh |
9 (RLIN) |
935841 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Artificial intelligence. |
Source of heading or term |
fast |
-- |
(OCoLC)fst00817247 |
9 (RLIN) |
2458 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
Source of heading or term |
fast |
-- |
(OCoLC)fst00872015 |
9 (RLIN) |
141242 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Digital computer simulation. |
Source of heading or term |
fast |
-- |
(OCoLC)fst00893651 |
9 (RLIN) |
178775 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional imaging. |
Source of heading or term |
fast |
-- |
(OCoLC)fst01150331 |
9 (RLIN) |
186626 |
655 #0 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
655 #4 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Sagmiller, Dan Violet, |
Relator term |
author. |
9 (RLIN) |
1048559 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Print version: |
Main entry heading |
Bennett, Curtis. |
Title |
Unity AI programming essentials : Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly. |
Place, publisher, and date of publication |
Birmingham, [England] : Packt Publishing, ©2014 |
Physical description |
iii, 144 pages |
International Standard Book Number |
9781783553556 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Community experience distilled. |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=932931">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=932931</a> |
938 ## - |
-- |
EBL - Ebook Library |
-- |
EBLB |
-- |
EBL1910118 |
938 ## - |
-- |
EBSCOhost |
-- |
EBSC |
-- |
932931 |
938 ## - |
-- |
ProQuest MyiLibrary Digital eBook Collection |
-- |
IDEB |
-- |
cis30393192 |
938 ## - |
-- |
YBP Library Services |
-- |
YANK |
-- |
12223668 |
994 ## - |
-- |
92 |
-- |
INOPJ |