Unity AI programming essentials / (Record no. 2783924)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field ocn900882969
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712004358.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr unu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150128s2014 enka o 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency UMI
Language of cataloging eng
Description conventions rda
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Transcribing agency UMI
Modifying agency IDEBK
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016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 018006714
Source Uk
019 ## -
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-- 994596660
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781783553563
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1783553561
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 1322554056
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781322554051
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 1783553553
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781783553556
029 1# - (OCLC)
OCLC library identifier CHNEW
System control number 000889925
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OCLC library identifier CHVBK
System control number 374486425
029 1# - (OCLC)
OCLC library identifier DEBBG
System control number BV042490977
029 1# - (OCLC)
OCLC library identifier DEBBG
System control number BV043617000
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 434841544
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 484737686
029 1# - (OCLC)
OCLC library identifier GBVCP
System control number 882741284
029 1# - (OCLC)
OCLC library identifier UKMGB
System control number 018006714
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)900882969
Canceled/invalid control number (OCoLC)898753832
-- (OCoLC)948890705
-- (OCoLC)968035825
-- (OCoLC)969065173
-- (OCoLC)994596660
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000540
Source of stock number/acquisition Safari Books Online
037 ## - SOURCE OF ACQUISITION
Stock number 3C5934F7-9F9C-48C3-B920-E47867C26B39
Source of stock number/acquisition OverDrive, Inc.
Note http://www.overdrive.com
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TA1560
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 001000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bennett, Curtis,
Relator term author.
9 (RLIN) 1048557
245 10 - TITLE STATEMENT
Title Unity AI programming essentials /
Statement of responsibility, etc Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein.
264 #1 -
-- Birmingham, UK :
-- Packt Publishing,
-- 2014.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (1 volume) :
Other physical details illustrations
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- rda
490 1# - SERIES STATEMENT
Series statement Community experience distilled
500 ## - GENERAL NOTE
General note "Use Unity3D, a popular game development ecosystem, to add relaistic AI to your games quickly and effortlessly."
500 ## - GENERAL NOTE
General note Includes index.
588 0# -
-- Online resource; title from cover (Safari, viewed Janurary 21, 2014).
520 ## - SUMMARY, ETC.
Summary, etc Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Pathfinding; Overview; Quick Path AI; React AI; RAIN AI; Comparing AI solutions; Summary; Chapter 2: Patrolling; Quick Path AI; React AI; RAIN AI; Summary; Chapter 3: Behavior Trees ; Overview of behavior trees; RAIN node types; The behavior tree demo; Summary; Chapter 4: Crowd Chaos; Overview of crowd chaos; React AI; Setting up a scene with React; Building behavior trees in React; Setting up wandering characters with React; RAIN AI.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note RAIN AI custom wander scriptsPutting NPCs in the RAIN demo; Summary; Chapter 5: Crowd Control; An overview of crowd control; The Fame Crowd Simulation API; Setting up a scene with Fame; Setting up a group; Adding obstacles to Fame; Adding vector fields to Fame; ANT-Op; Summary; Chapter 6: Sensors and Activities; An overview of sensing; Advanced visual sensor settings; Advanced audio sensor settings; Using senses with RAIN; Setting up aspects in RAIN; Setting up a visual sensor in RAIN; Changing activities based on sensing; RAIN sensor filters; Summary; Chapter 7: Adaptation; An overview.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note RAIN's demoReacting to game events; Using RAIN's motor directly; Adding large game events; The React AI; Summary; Chapter 8: Attacking; Overview of attack AI; The attack demo; The chase and attack demo; Creating cover AI; Group attacks; Summary; Chapter 9: Driving; An overview of driving; Setting up a Smart Car vehicle; The Smart Car AI demo; Setting up a Unity test scene; Using Unity's built-in NavMesh system; Setting up waypoints; Adding obstacles to driving; Additional features; Adding brake zones and drift zones; Integrating with other AI systems; Summary; Chapter 10: Animation and AI.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note An overview of animationAI animation demo; Configuring RAIN animations; Using the animate node; RAIN and the Mecanim demo; Additional Mecanim nodes; Summary; Chapter 11: Advanced NavMesh Generation; An overview of a navigation mesh; Advanced NavMesh parameters; Culling areas; Multiple navigation meshes; Summary; Index.
546 ## - LANGUAGE NOTE
Language note English.
590 ## - LOCAL NOTE (RLIN)
Local note eBooks on EBSCOhost
Provenance (VM) [OBSOLETE] EBSCO eBook Subscription Academic Collection - Worldwide
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655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Sagmiller, Dan Violet,
Relator term author.
9 (RLIN) 1048559
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Bennett, Curtis.
Title Unity AI programming essentials : Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly.
Place, publisher, and date of publication Birmingham, [England] : Packt Publishing, ©2014
Physical description iii, 144 pages
International Standard Book Number 9781783553556
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Community experience distilled.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=932931">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=932931</a>
938 ## -
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Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
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