Developing Mobile Games with Moai SDK. (Record no. 2750401)

MARC details
000 -LEADER
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001 - CONTROL NUMBER
control field ocn836400059
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control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220711194844.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130406s2013 enk o 000 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency EBLCP
Language of cataloging eng
Description conventions pn
Transcribing agency EBLCP
Modifying agency OCLCQ
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019 ## -
-- 852522516
-- 968040582
-- 969076186
-- 1264904607
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781782165071
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 178216507X
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1782165061
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781782165064
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781782165064
029 1# - (OCLC)
OCLC library identifier AU@
System control number 000052006954
029 1# - (OCLC)
OCLC library identifier CHNEW
System control number 001051492
029 1# - (OCLC)
OCLC library identifier CHVBK
System control number 567703126
029 1# - (OCLC)
OCLC library identifier DEBBG
System control number BV041430934
029 1# - (OCLC)
OCLC library identifier DEBBG
System control number BV043775709
029 1# - (OCLC)
OCLC library identifier DEBBG
System control number BV044174465
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 397518110
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 398267545
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 472781952
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)836400059
Canceled/invalid control number (OCoLC)852522516
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-- (OCoLC)969076186
-- (OCoLC)1264904607
-- (OCoLC)1297191098
-- (OCoLC)1297592906
037 ## - SOURCE OF ACQUISITION
Stock number CL0500000225
Source of stock number/acquisition Safari Books Online
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.A65 .T384 2013
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 050020
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 050010
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.165
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Tufró, Francisco.
9 (RLIN) 937207
245 10 - TITLE STATEMENT
Title Developing Mobile Games with Moai SDK.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Birmingham :
Name of publisher, distributor, etc Packt Pub.,
Date of publication, distribution, etc 2013.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (274 pages)
336 ## -
-- text
-- txt
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-- computer
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-- rdamedia
338 ## -
-- online resource
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347 ## -
-- text file
-- rda
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Table of Contents; Developing Mobile Games with Moai SDK; Developing Mobile Games with Moai SDK; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Why Moai SDK?; Multi-platform development; Why Moai SDK?; Summary; 2. Installing Moai SDK; Getting the latest stable build.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Setting up the environmentWindows; Mac OS X; GNU/Linux; Running samples; Summary; 3. Basic Moai SDK Concepts; The Moai SDK Runtime; Input Queue; Action Tree; Node Graph; Rendering; Moai Hosts; Lua and C++; Summary; 4. Our First Game with Moai; Concentration; Project setup; Opening a window; Resolution independence; Summary; 5. Showing Images on the Screen; Introduction to Decks and Props; Our first image; Coordinate systems; Window/Screen coordinates; World coordinates; Model coordinates; Blend modes; Summary; 6. Resource Manager; Resource definitions; Resource manager; Getter; Loader; Images.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Tiled imagesFonts; Sounds; Exercises; Summary; 7. Concentration Gameplay; Grid; Tilemaps; The implementation; Input; Gameplay; Initialization; Input processing; Choosing a cell; Tile swapping; Resetting tiles; Removing tiles; Other auxiliary methods; Summary; 8. Let's Build a Platformer!; Background; Camera and scrolling; Parallax; Setting up the layers; Adding images to the different distances; Main character; Animations; Summary; 9. Real-world Physics with Box2D; Creating the world; Box2D body types; Character versus the world; Movement; Keyboard input; Creating the scene; Exercises.
520 ## - SUMMARY, ETC.
Summary, etc 10. Creating a HUD; The basics; Left or right, that's the question; Updating information; Summary; 11. Let the Right Music In!; Audio manager; Background music; Sound effects; Summary; 12. iOS Deployment; Xcode project; The host; Running an example; Setting up our own project; Pointing to the correct source code; Fixing source paths; Fixing include paths; Fixing linked libraries; Going multi-platform; Running on the device; Summary; 13. Deployment to Other Platforms; Windows; Mac OS X; Android; Google Chrome (native client); Linux; Summary; Index.
520 ## - SUMMARY, ETC.
Summary, etc A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they're targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it.
588 0# -
-- Print version record.
590 ## - LOCAL NOTE (RLIN)
Local note eBooks on EBSCOhost
Provenance (VM) [OBSOLETE] EBSCO eBook Subscription Academic Collection - Worldwide
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software
General subdivision Development.
9 (RLIN) 135854
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mobile computing.
9 (RLIN) 43632
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mobile games.
9 (RLIN) 91007
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Logiciels d'application
General subdivision Développement.
9 (RLIN) 877691
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Informatique mobile.
9 (RLIN) 906556
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux sur mobile.
9 (RLIN) 937208
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Hardware
-- Personal Computers
-- Macintosh.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS
General subdivision Hardware
-- Personal Computers
-- PCs.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software
General subdivision Development.
Source of heading or term fast
-- (OCoLC)fst00811707
9 (RLIN) 135854
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mobile computing.
Source of heading or term fast
-- (OCoLC)fst01024221
9 (RLIN) 43632
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mobile games.
Source of heading or term fast
-- (OCoLC)fst01746368
9 (RLIN) 91007
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Tufró, Francisco.
Title Developing Mobile Games with Moai SDK.
Place, publisher, and date of publication Birmingham : Packt Publishing, ©2013
International Standard Book Number 9781782165064
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=562010">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=562010</a>
938 ## -
-- Askews and Holts Library Services
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938 ## -
-- EBSCOhost
-- EBSC
-- 562010
938 ## -
-- ProQuest MyiLibrary Digital eBook Collection
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-- cis25210276
938 ## -
-- YBP Library Services
-- YANK
-- 10407516
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-- 92
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Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
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