Games, learning, and society : (Record no. 2735634)

MARC details
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001 - CONTROL NUMBER
control field ocn796383836
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005 - DATE AND TIME OF LATEST TRANSACTION
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006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120625s2012 enka ob 001 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency EBLCP
Language of cataloging eng
Description conventions pn
Transcribing agency EBLCP
Modifying agency N$T
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781139518222
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1139518224
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781139031127
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1139031120
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781139514729
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International Standard Book Number 1139514725
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Cancelled/invalid ISBN 9781139516372
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Cancelled/invalid ISBN 113951637X
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Cancelled/invalid ISBN 9780521196239
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Cancelled/invalid ISBN 9780521144520
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Cancelled/invalid ISBN 0521144523
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International Standard Book Number 1107223520
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International Standard Book Number 9781107223523
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International Standard Book Number 1139507753
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International Standard Book Number 1280775017
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International Standard Book Number 9781280775017
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International Standard Book Number 9786613685407
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International Standard Book Number 6613685402
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International Standard Book Number 1139517295
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International Standard Book Number 9781139517294
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1139513796
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781139513791
029 1# - (OCLC)
OCLC library identifier AU@
System control number 000055816603
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 43115211X
029 1# - (OCLC)
OCLC library identifier NLGGC
System control number 343632527
029 1# - (OCLC)
OCLC library identifier NZ1
System control number 15407183
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)796383836
Canceled/invalid control number (OCoLC)817925273
-- (OCoLC)854496227
-- (OCoLC)971588150
-- (OCoLC)976088810
-- (OCoLC)976335666
-- (OCoLC)1002422782
-- (OCoLC)1003077969
-- (OCoLC)1066607948
-- (OCoLC)1081269165
-- (OCoLC)1153053481
-- (OCoLC)1167406910
-- (OCoLC)1228608296
-- (OCoLC)1241753188
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .G423 2012
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 22
084 ## - OTHER CLASSIFICATION NUMBER
Classification number PSY000000
Source of number bisacsh
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
245 00 - TITLE STATEMENT
Title Games, learning, and society :
Remainder of title learning and meaning in the digital age /
Statement of responsibility, etc edited by Constance Steinkuehler, Kurt Squire, Sasha Barab.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Cambridge :
Name of publisher, distributor, etc Cambridge University Press,
Date of publication, distribution, etc 2012.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xxi, 464 pages) :
Other physical details illustrations
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
490 1# - SERIES STATEMENT
Series statement Learning in doing : social, cognitive, and computational perspectives
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc "This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--
-- Provided by publisher
588 0# -
-- Print version record.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover; Games, Learning, and Society; Series; Title; Copyright; Contents; Contributors; Series Foreword; Foreword; Acknowledgments; Section I: Games as Designed Experience; 1: Introduction to Section I; 2: Designed Cultures; Apolyton University; During Action Reports: Cognitive Artifacts That Organize Practice; Design Thinking; Designing CivIV; Designing Education for Participation; Notes; References; 3: Theme Is Not Meaning: Who Decides What a Game Is About?; Mechanics Give Meaning; Seeing Past the Theme; Uniting Theme and Mechanics; A Perfect Union; Does Civilization Fail?; Why Theme Matters.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4: Our Cheatin' HeartsTrust Me; Show the Mechanics; Cheating in Civilization; Perception Is Reality; 5: Playing the Odds; Failing at Probability; Leveling the Field; Where Luck Fails; Probability Is Content; Showing the Odds; 6: Nurturing Lateral Leaps in Game Design; SimCity; Instances of Games versus Kinds of Games; The Evolution of Game-Making Processes in Action; The Battle Against Complexity and the Control of Information in Making Bigger and Better Instances of Games; Embracing Complexity and Making New Kinds of Games; Educational Games; Valve; Conclusion; Notes; References.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7: Uncharted 2: Among Thieves -- How to Become a HeroIntroduction to Uncharted 2; Full Disclosure: Drew Davidson; Narrative and Game-Play Analysis; Meaning and Mastery; Ludic Narrans; Playing Well; References; 8: Interview with Harmonix; 9: Yomi: Spies of the Mind; Yomi; Yomi Layers; Example of Yomi Layer 3 from Virtua Fighter 3; Section II: Games as Emergent Culture; 10: Introduction to Section II; References; 11: Nurturing Affinity Spaces and Game-Based Learning; Games and Learning; Affinity Spaces; Features of Affinity Spaces; Content, Knowledge, and Choice; The Pareto Principle; References.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 12: Apprenticeship in Massively Multiplayer Online GamesCognition as (Inter)Action; Apprenticeship; Research Methods; Context of the Research; Data Collection: Cognitive Ethnography; Analytical Method; Analysis One: Learning How to Hunt Mithril; Analysis Two: Learning How to Group Heal; Analysis Three: Learning How to Hunt Solo; Findings; Apprenticeship as Social Interaction; Apprenticeship into Practices; Apprenticeship into Values; Conclusions; References; 13: Theorycrafting: The Art and Science of Using Numbers to Interpret the World; Encountering the Big Bad Wolf.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Theorycrafting for RoguesSpreadsheet Metagame; Napkin Math; Theorycrafting for Priests; Strategies of Interpretation; Validity and Reliability; Educating Others About Interpreting Tools; Discussion; Work; School; Conclusion; Notes; References; 14: Culture and Community in a Virtual World for Young Children; Sociocultural Theory, Learning, and Culture in Virtual Worlds; Related Research; Methods; Webkinz World; Webkinz; Kindness, Caring, and Consumption: Culture in Webkinz World; Communication in Webkinz World; Searching for Community in Webkinz World; Community Beyond Webkinz World; Conclusion: Sociocultural Theories of Learning and WW.
505 00 - FORMATTED CONTENTS NOTE
Title Games, Learning, and Society --
-- Series --
-- Title --
-- Contributors --
-- Series Foreword --
-- Foreword --
Miscellaneous information Section I.
Title : Games as Designed Experience --
Miscellaneous information 1.
Title : Introduction to Section I --
Miscellaneous information 2.
Title : Designed Cultures --
-- Apolyton University --
-- During Action Reports: Cognitive Artifacts That Organize Practice --
-- Design Thinking --
-- Designing CivIV --
-- Designing Education for Participation --
-- Notes --
Miscellaneous information 3.
Title : Theme Is Not Meaning: Who Decides What a Game Is About --
-- Mechanics Give Meaning --
-- Seeing Past the Theme --
Miscellaneous information Unit ing.
Title Theme and Mechanics --
-- A Perfect Union --
-- Does Civilization Fail --
-- Why Theme Matters.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information 4.
Title : Our Cheatin' HeartsTrust Me --
-- Show the Mechanics --
-- Cheating in Civilization --
-- Perception Is Reality --
Miscellaneous information 5.
Title : Playing the Odds --
-- Failing at Probability --
-- Leveling the Field --
-- Where Luck Fails --
-- Probability Is Content --
-- Showing the Odds --
Miscellaneous information 6.
Title : Nurturing Lateral Leaps in Game Design --
-- SimCity --
-- Instances of Games versus Kinds of Games --
-- The Evolution of Game-Making Processes in Action --
-- The Battle Against Complexity and the Control of Information in Making Bigger and Better Instances of Games --
-- Embracing Complexity and Making New Kinds of Games --
-- Educational Games --
-- Valve --
-- Conclusion --
-- Notes.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information 7.
Title : Uncharted 2: Among Thieves -- How to Become a HeroIntroduction to Uncharted 2 --
-- Full Disclosure: Drew Davidson --
-- Narrative and Game-Play Analysis --
-- Meaning and Mastery --
-- Ludic Narrans --
-- Playing Well --
Miscellaneous information 8.
Title : Interview with Harmonix --
Miscellaneous information 9.
Title : Yomi: Spies of the Mind --
-- Yomi --
-- Yomi Layers --
-- Example of Yomi Layer 3 from Virtua Fighter 3 --
Miscellaneous information Section II.
Title : Games as Emergent Culture --
Miscellaneous information 10.
Title : Introduction to Section II --
Miscellaneous information 11.
Title : Nurturing Affinity Spaces and Game-Based Learning --
-- Games and Learning --
-- Affinity Spaces --
-- Features of Affinity Spaces --
-- Content, Knowledge, and Choice --
-- The Pareto Principle.
505 00 - FORMATTED CONTENTS NOTE
Miscellaneous information 12.
Title : Apprenticeship in Massively Multiplayer Online GamesCognition as (Inter)Action --
-- Apprenticeship --
-- Research Methods --
-- Context of the Research --
-- Data Collection: Cognitive Ethnography --
-- Analytical Method --
-- Analysis One: Learning How to Hunt Mithril --
-- Analysis Two: Learning How to Group Heal --
-- Analysis Three: Learning How to Hunt Solo --
-- Findings --
-- Apprenticeship as Social Interaction --
-- Apprenticeship into Practices --
-- Apprenticeship into Values --
-- Conclusions --
Miscellaneous information 13.
Title : Theorycrafting: The Art and Science of Using Numbers to Interpret the World --
-- Encountering the Big Bad Wolf.
505 00 - FORMATTED CONTENTS NOTE
Title Theorycrafting for RoguesSpreadsheet Metagame --
-- Napkin Math --
-- Theorycrafting for Priests --
-- Strategies of Interpretation --
-- Validity and Reliability --
-- Educating Others About Interpreting Tools --
-- Discussion --
-- Work --
-- School --
-- Conclusion --
-- Notes --
Miscellaneous information 14.
Title : Culture and Community in a Virtual World for Young Children --
-- Sociocultural Theory, Learning, and Culture in Virtual Worlds --
-- Related Research --
-- Methods --
-- Webkinz World --
-- Webkinz --
-- Kindness, Caring, and Consumption: Culture in Webkinz World --
-- Communication in Webkinz World --
-- Searching for Community in Webkinz World --
-- Community Beyond Webkinz World.
505 00 - FORMATTED CONTENTS NOTE
Title Conclusion: Sociocultural Theories of Learning and WW.
546 ## - LANGUAGE NOTE
Language note English.
590 ## - LOCAL NOTE (RLIN)
Local note eBooks on EBSCOhost
Provenance (VM) [OBSOLETE] EBSCO eBook Subscription Academic Collection - Worldwide
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Study and teaching.
9 (RLIN) 270784
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Psychological aspects.
9 (RLIN) 80168
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Learning, Psychology of.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
9 (RLIN) 90633
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Social aspects.
9 (RLIN) 80169
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vidéo
General subdivision Étude et enseignement.
9 (RLIN) 878056
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vidéo
General subdivision Aspect psychologique.
9 (RLIN) 878057
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Psychologie de l'apprentissage.
9 (RLIN) 866232
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vidéo
General subdivision Conception.
9 (RLIN) 878058
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vidéo
General subdivision Aspect social.
9 (RLIN) 872950
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Video & Electronic.
Source of heading or term bisacsh
9 (RLIN) 871459
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Learning, Psychology of.
Source of heading or term fast
-- (OCoLC)fst00995009
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
Source of heading or term fast
-- (OCoLC)fst01166425
9 (RLIN) 90633
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Psychological aspects.
Source of heading or term fast
-- (OCoLC)fst01166438
9 (RLIN) 80168
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Social aspects.
Source of heading or term fast
-- (OCoLC)fst01166440
9 (RLIN) 80169
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Videospiel
Source of heading or term gnd
9 (RLIN) 878059
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Lernen
Source of heading or term gnd
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Design
Source of heading or term gnd
9 (RLIN) 50189
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Interaktion
Source of heading or term gnd
9 (RLIN) 88369
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Steinkuehler, Constance,
Dates associated with a name 1970-
9 (RLIN) 310058
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Squire, Kurt.
9 (RLIN) 310059
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Barab, Sasha A.
9 (RLIN) 310060
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Steinkuehler, Constance.
Title Games, Learning, and Society.
Place, publisher, and date of publication Cambridge : Cambridge University Press, 2012
International Standard Book Number 9780521196239
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Learning in doing.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=458667">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=458667</a>
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938 ## -
-- EBL - Ebook Library
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938 ## -
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-- EBSC
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938 ## -
-- Internet Archive
-- INAR
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938 ## -
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-- YANK
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-- YBP Library Services
-- YANK
-- 9315817
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-- YBP Library Services
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994 ## -
-- 92
-- INOPJ
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
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