Construct game development beginner's guide / (Record no. 2735107)

MARC details
000 -LEADER
fixed length control field 05543cam a2200625Ia 4500
001 - CONTROL NUMBER
control field ocn794903781
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220711174013.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120604s2012 enk o 000 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency IDEBK
Language of cataloging eng
Description conventions pn
Transcribing agency IDEBK
Modifying agency N$T
-- OCLCQ
-- OCLCF
-- YDXCP
-- OCLCQ
-- FEM
-- JBG
-- AGLDB
-- ICA
-- XFH
-- OCLCQ
-- DEBSZ
-- D6H
-- VTS
-- NLE
-- UKMGB
-- STF
-- M8D
-- UKAHL
-- OCLCO
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB6G4465
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 018014754
Source Uk
019 ## -
-- 968012716
-- 969018226
-- 994608286
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849516617
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1849516618
Qualifying information (electronic bk.)
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 493104984
029 1# - (OCLC)
OCLC library identifier UKMGB
System control number 018014754
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)794903781
Canceled/invalid control number (OCoLC)968012716
-- (OCoLC)969018226
-- (OCoLC)994608286
037 ## - SOURCE OF ACQUISITION
Stock number 9781849516617
Source of stock number/acquisition Packt Publishing Pvt. Ltd
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 23
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bigelow, Daven.
9 (RLIN) 310479
245 10 - TITLE STATEMENT
Title Construct game development beginner's guide /
Statement of responsibility, etc Daven Bigelow.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Birmingham :
Name of publisher, distributor, etc Packt Pub.,
Date of publication, distribution, etc ©2012.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (298 pages)
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- rda
520 ## - SUMMARY, ETC.
Summary, etc This is a beginner's guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer!
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Our First Look at Construct; The first step: downloading and installing Construct Classic; Time for action -- getting Construct Classic up and running; Step two: creating a game project; Time for action -- starting a game project; Creating the project; Changing the project details; Running the project; Step three: navigating the interface of Construct Classic; Time for action -- clicking our way around Construct Classic; The layout editor; The properties box; The event editor.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note The animator boxThe layers box; The final step: an introduction to objects; Time for action -- creating some objects; Creating an object; Drawing the sprite; Changing the appearance of the sprite; Summary; Chapter 2: Hello World! Construct Style; Sprites revisited; Time for action -- creating a player sprite; Creating new animations; Animation tags; Choosing the Collisions mode; Tiled backgrounds: defining the world; Time for action -- make some tiled backgrounds; Attributes: telling Construct more about our objects; Time for action -- adding attributes to our objects.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Behaviors: teaching objects how to actTime for action -- getting our player moving; The behaviors; Setting controls; Variables: private and global; Time for action -- giving our player a life; Textboxes: giving the player a heads-up; Time for action -- showing our player their health and score; Events: setting the rules and goals of a game; Time for action -- very eventful games; The sprites; Events; Conditions; Actions; Summary; Chapter 3: Adding the Challenge; Before we start; Reaching the goal; Time for action -- making the game winnable; Overlapping versus collision; Set activated.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Set animationAvoid the hazards; Time for action -- bestowing more challenges on a player; The death of a player; Resurrecting our player; Giving the player a game over; Putting some bad guys in; Time for action -- adding an enemy and making him move; Direction of motion; Falling down; Turning around; Looking for a hit; Improving our interface; Time for action -- creating a background for the GUI; Summary; Chapter 4: Making Noise; A game and its music; Time for action -- add some music to our game; The start of layout condition; Playing the music file; Looping the music file; Modules of music.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Time for action -- play some mod musicThe Is playing condition; Loading and playing the file; Sounds: describing the action; Time for action -- adding sounds; Exporting our game; Time for action -- exporting our game; A note on sharing our games; Summary; Chapter 5: Practical Physics; Creating physical objects; Time for action -- creating our objects; The Global property; Aligning to a grid; Setting the Physics properties; The Timer behavior; Creating a custom physics collision mask; Event sheets and groups; Time for action -- creating and using Event sheets and groups; Adding a physical force.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Time for action -- creating forces.
546 ## - LANGUAGE NOTE
Language note English.
590 ## - LOCAL NOTE (RLIN)
Local note eBooks on EBSCOhost
Provenance (VM) [OBSOLETE] EBSCO eBook Subscription Academic Collection - Worldwide
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
9 (RLIN) 146545
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux d'ordinateur
General subdivision Programmation.
9 (RLIN) 875385
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES
General subdivision Video & Electronic.
Source of heading or term bisacsh
9 (RLIN) 871459
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
Source of heading or term fast
-- (OCoLC)fst00872114
9 (RLIN) 146545
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=458242">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=458242</a>
938 ## -
-- Askews and Holts Library Services
-- ASKH
-- AH26943944
938 ## -
-- EBSCOhost
-- EBSC
-- 458242
938 ## -
-- ProQuest MyiLibrary Digital eBook Collection
-- IDEB
-- 365354
938 ## -
-- YBP Library Services
-- YANK
-- 7696576
994 ## -
-- 92
-- INOPJ
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Date last seen Price effective from Koha item type
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