MARC details
000 -LEADER |
fixed length control field |
05543cam a2200625Ia 4500 |
001 - CONTROL NUMBER |
control field |
ocn794903781 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220711174013.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cnu---unuuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
120604s2012 enk o 000 0 eng d |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
IDEBK |
Language of cataloging |
eng |
Description conventions |
pn |
Transcribing agency |
IDEBK |
Modifying agency |
N$T |
-- |
OCLCQ |
-- |
OCLCF |
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YDXCP |
-- |
OCLCQ |
-- |
FEM |
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JBG |
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AGLDB |
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ICA |
-- |
XFH |
-- |
OCLCQ |
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DEBSZ |
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D6H |
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VTS |
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NLE |
-- |
UKMGB |
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STF |
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M8D |
-- |
UKAHL |
-- |
OCLCO |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB6G4465 |
Source |
bnb |
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
Record control number |
018014754 |
Source |
Uk |
019 ## - |
-- |
968012716 |
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969018226 |
-- |
994608286 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781849516617 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1849516618 |
Qualifying information |
(electronic bk.) |
029 1# - (OCLC) |
OCLC library identifier |
DEBSZ |
System control number |
493104984 |
029 1# - (OCLC) |
OCLC library identifier |
UKMGB |
System control number |
018014754 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)794903781 |
Canceled/invalid control number |
(OCoLC)968012716 |
-- |
(OCoLC)969018226 |
-- |
(OCoLC)994608286 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
9781849516617 |
Source of stock number/acquisition |
Packt Publishing Pvt. Ltd |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
GAM |
Subject category code subdivision |
013000 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/1526 |
Edition number |
23 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
MAIN |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Bigelow, Daven. |
9 (RLIN) |
310479 |
245 10 - TITLE STATEMENT |
Title |
Construct game development beginner's guide / |
Statement of responsibility, etc |
Daven Bigelow. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Birmingham : |
Name of publisher, distributor, etc |
Packt Pub., |
Date of publication, distribution, etc |
©2012. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (298 pages) |
336 ## - |
-- |
text |
-- |
txt |
-- |
rdacontent |
337 ## - |
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computer |
-- |
c |
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rdamedia |
338 ## - |
-- |
online resource |
-- |
cr |
-- |
rdacarrier |
347 ## - |
-- |
text file |
-- |
rda |
520 ## - SUMMARY, ETC. |
Summary, etc |
This is a beginner's guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer! |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Our First Look at Construct; The first step: downloading and installing Construct Classic; Time for action -- getting Construct Classic up and running; Step two: creating a game project; Time for action -- starting a game project; Creating the project; Changing the project details; Running the project; Step three: navigating the interface of Construct Classic; Time for action -- clicking our way around Construct Classic; The layout editor; The properties box; The event editor. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
The animator boxThe layers box; The final step: an introduction to objects; Time for action -- creating some objects; Creating an object; Drawing the sprite; Changing the appearance of the sprite; Summary; Chapter 2: Hello World! Construct Style; Sprites revisited; Time for action -- creating a player sprite; Creating new animations; Animation tags; Choosing the Collisions mode; Tiled backgrounds: defining the world; Time for action -- make some tiled backgrounds; Attributes: telling Construct more about our objects; Time for action -- adding attributes to our objects. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Behaviors: teaching objects how to actTime for action -- getting our player moving; The behaviors; Setting controls; Variables: private and global; Time for action -- giving our player a life; Textboxes: giving the player a heads-up; Time for action -- showing our player their health and score; Events: setting the rules and goals of a game; Time for action -- very eventful games; The sprites; Events; Conditions; Actions; Summary; Chapter 3: Adding the Challenge; Before we start; Reaching the goal; Time for action -- making the game winnable; Overlapping versus collision; Set activated. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Set animationAvoid the hazards; Time for action -- bestowing more challenges on a player; The death of a player; Resurrecting our player; Giving the player a game over; Putting some bad guys in; Time for action -- adding an enemy and making him move; Direction of motion; Falling down; Turning around; Looking for a hit; Improving our interface; Time for action -- creating a background for the GUI; Summary; Chapter 4: Making Noise; A game and its music; Time for action -- add some music to our game; The start of layout condition; Playing the music file; Looping the music file; Modules of music. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Time for action -- play some mod musicThe Is playing condition; Loading and playing the file; Sounds: describing the action; Time for action -- adding sounds; Exporting our game; Time for action -- exporting our game; A note on sharing our games; Summary; Chapter 5: Practical Physics; Creating physical objects; Time for action -- creating our objects; The Global property; Aligning to a grid; Setting the Physics properties; The Timer behavior; Creating a custom physics collision mask; Event sheets and groups; Time for action -- creating and using Event sheets and groups; Adding a physical force. |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Time for action -- creating forces. |
546 ## - LANGUAGE NOTE |
Language note |
English. |
590 ## - LOCAL NOTE (RLIN) |
Local note |
eBooks on EBSCOhost |
Provenance (VM) [OBSOLETE] |
EBSCO eBook Subscription Academic Collection - Worldwide |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
146545 |
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Jeux d'ordinateur |
General subdivision |
Programmation. |
9 (RLIN) |
875385 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
GAMES |
General subdivision |
Video & Electronic. |
Source of heading or term |
bisacsh |
9 (RLIN) |
871459 |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming. |
Source of heading or term |
fast |
-- |
(OCoLC)fst00872114 |
9 (RLIN) |
146545 |
655 #0 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
655 #4 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=458242">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=458242</a> |
938 ## - |
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Askews and Holts Library Services |
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ASKH |
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AH26943944 |
938 ## - |
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EBSCOhost |
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EBSC |
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458242 |
938 ## - |
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ProQuest MyiLibrary Digital eBook Collection |
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IDEB |
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365354 |
938 ## - |
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YBP Library Services |
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YANK |
-- |
7696576 |
994 ## - |
-- |
92 |
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INOPJ |