Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them

Condis, Megan

Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them - Taylor & Francis 2019

Open Access

Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars' inquiry into digital ethics and writing instructors' approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies.


Creative Commons


English

9780429266140 9780367217952

10.4324/9780429266140 doi


bic Book Industry Communication

Digital counterpublics Digital ethics Digital publics rhetoric Female activism Feminism Feminist activism Gender Internet Internet activism Internet ethics Online abuse Online activism Online aggression Online ethics Online games Online gaming Online harassment Online hate Rhetoric Trolling Twitter Video game culture Video games basic ethic digital aggression digital ecologies rhetoric

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